A Social Interaction Primer

Current business conditions are unforgiving, and seem to be taking their toll on the social media industry, whether it’s in the mood on Sand Hill, in the decline of online advertising, or even in the prognosis for Web 2.0 at large. I’d like to attempt to capture the basics of social media user experience. For the business all of us are in, at the end of the day, hangs on the participation of users.
Years ago Alan Cooper published a book that has become a classic among designers. Titled Inmates Are Running The Asylum, it set a framework for interaction design based on respecting the user and her needs, goals, and objectives. User-centric design is now the de facto approach taken by software, product, interaction, and all manner of designers, including social media designers. In fact our industry, perhaps more than any other, relies on delivering compelling user experiences for its success. Users are our business model, and failure to engage users not only kills participation, but all other aspects of a social media company’s business also.
As a self-proclaimed social media expert, I’m often asked by companies how to “get users to do” more of this or less of that. Clients understandably identify with their product, and with what they designed it for. But in social media, users do what they think a site or service is for, and not necessarily what it’s designers intended. So I begin an engagement by asking clients to view their product from the user’s perspective. Many small companies do not have a user experience designer on staff, and rely heavily on best practices to steer feature and interface design.
But user experience matters in social media are more complicated than in non-social software. For example, the conventional user-centric view starts with user needs and goals. In social media these are not necessarily rational and objective. They can be much more psychological, and social, for example. Furthermore, the interactions that users have are not just with the software application — they are with other users (through the software). The UI is not an interface to discrete actions and transactions (such as your online banking site); it is a social interface, and through it users feel like they are interacting with friends and audiences.
This complicates matters somewhat for the standard interaction design approach. If the task of conventional software is to provide successful interactions, to inform the user that his actions worked, then what of social media? Communication is by definition an open-ended transaction, not a discrete one. Take the example of a dating site: one user pings another, by messaging or gesture, and hopes to hear back. Does the software designer want to provide a status message about the recipient’s interest? “Your message was received but she’s thinking about it. Please be patient.”? Likely not. In fact, the dating site wants to keep its users on the hook for as long as possible. Ambiguity is in its interest — not clarity and transparency.
Social interaction designers start not from user needs but from user interests.
We can go one further in distinguishing social interaction design (as I call it, or SxD) from standard user experience and interaction design. For in social software, failure works. Take twitter for example, which is not used for SMS-Web messaging as originally intended, and which hooks many users because in social communication and interaction terms, it is kind of upside-down and in reverse. Users don’t choose who they are talking to. When they post, their tweet appears in “thread” that is a false representation because their post appears next to the tweets of those they follow, not those who follow them. And there is an asymmetry between posting and reading such that users are required to declare their presence. Where a chat room or IM application is designed to capture users’ presence, twitter does the reverse. Users have to declare their presence and attention by using (@ or direct messages): “@username, Nice post!”
Social interaction design works by respecting the psychological and social, the ambiguity not the clarity, the unintended not the intended. The best a designer can do is set up a social architecture that structures and organizes participation well enough that users know what’s going on, and therefore what to do. Social interaction designers start not from user needs but from user interests.
The bottom line for any social media company is know your users. Here again, social interaction design differs from non-social design. There is not just one user. There are not even several “personas.” Instead, users differ by their communication and interaction styles, their ways of being social, their understanding of what they are doing and of what others are doing. For simplicity’s sake, I segment users according to three types of interest: Self Interest, Other Interest, and Relational Interest. This comes from contemporary sociology and psychology, and goes roughly like this:
- Self-interested users act from a position of Self
- Other-interested users react to an Other (user)
- Relationally-interested users interact through social activity
To provide a few examples, there are Facebook users whose activity centers on their own profile, which is a representation of their Self and an extension of it (into the mediated social world that is Facebook). These users may not even visit their friends’ profiles. They interact around their own status updates, wall posts, profile page elements, and so on. Then there are Facebook users who spend more time browsing their friends’ profiles, posting to their walls, reading their friends’ updates. They do not begin communication on their own pages, talking about themselves, but begin by responding to a friend’s post or update. There are then those in the third group, the socializers if you will, who play the numerous Facebook social apps. Drawn to social activity, they go where the action is.
We can see this on twitter, also. Some users post to their audiences about themelves. Some, finding this weird, read first and are inclined to respond. And others get into rounds of conversation, often including their friends by @naming them in their posts.
user experience matters in social media are more complicated than in non-social software
These are rough distinctions, and I will be the first to admit that there is no research as of yet into their viability. But they correspond to similar distinctions made by psychologists and sociologists, and after a year of thinking about core social interaction design principles, I have yet to come up with anything better.
And as it turns out, a similar three-part approach works for the user interface, which I call the social interface. Standard UI theory comes up short here also, because the UI is not only a representation of software features and functions, but is a medium through which users engage with other users. Imagine that you are sitting across from a friend. There is a screen between the two of you. Now in social media, that screen has three modes. It may be a mirror, and you see yourself reflected. Or it is a surface, and you see what your friend has posted on it. Or it is a window, and you can talk through it with your friend.
Design requirements are different for each mode. In the mirror mode, the interface should present an engaging and compelling reflection. In the surface mode, it should organize and structure content and navigation. And in the window mode, it should become transparent and unobtrusive.
Now these modes of the interface correspond nicely to our three user types. Self-interested users may engage in their projection and expression of themselves (mirror); Other-interested users may respond and talk to others (window). And Relationally-interested users may go where the action is (surface).
Marshall McLuhan, the patron saint of media theory, claimed that every new medium uses an old medium as its content. Social media use mass media for much of their content, and moreso for how to organize and lay out that content. We use print, web 1.0, software application UIs, as well as television, cameras, and radio. But we cannot understand how social media are used if we do not first understand what interests our users, in being on social media, in using them to connect and relate, and in reading what users have left behind.
This is still a very young medium, and there is much yet to come by way of innovating time-based conversation and self-presentation tools (see my brief on Swurl and a piece on designing for lifestreaming). I expect more innovation of the presentation layer, by means of Flash, for example. And of course there is mobile, which we are only beginning to mine for new and compelling experienced.
But if you are in the social media space, and feel that your product captures a good 80% of current uses and best practices (in terms of features and design), you might now invest the next 20% in cementing the user experience. I will post again soon with specific ideas for identifying your core user types and improving user experiences to raise participation levels.
copyright photo: Cougar-Studio
No related posts.



November 3rd, 2008 at 4:08 pm
[...] Read full story Leave a Reply [...]
November 3rd, 2008 at 6:20 pm
Adrian -
Killer post. Really gets you thinking about the 3-way challenge that social media UI faces. The interesting question is how can you make an interface address all 3 possible user interests without directing and funneling those interests?
It seems to me that if you implement IA and info hierarchy best practices, you’ll “steer” the user inevitable toward Mirror, Surface, or Window sacrificing the multi-modal capabilities of the interface itself. Maybe that’s why today’s social application usually feel like a disconnected collection of widgets and boxes. They are trying to be all things to all people and as a result are in some cases much harder to use than necessary.
Thanks for stirring the discussion. Great job.
November 3rd, 2008 at 7:18 pm
excellent post, thanks for sending me off on a few tangents to think about :)
November 3rd, 2008 at 8:21 pm
Very good article! I love the metaphors you use.
I’m intrigued where mobile will take this. Just think of all the things you can share! The impact of mobile on social interaction is going to be huge in the upcomming 5 years.
November 3rd, 2008 at 9:08 pm
I really appreciate the simple notion of mirror, surface and window – that will stick with me.
Facebook and Twitter seem like happy accidents to me.
Social Interaction Designers spend more time figuring out why they work than they did developing the dam things.
This post would carry a TON more weight with a more diverse example set. I hope you can provide that in subsequent posts.
November 4th, 2008 at 5:49 am
[...] Social Interaction Design Primer Getting into social design? Johnny Holland has an interesting point of view on the differences between designing for user needs vs designing for user interests. The analogies used are worth thinking about. [...]
November 4th, 2008 at 4:41 pm
[...] odsyłam do pouczającej lektury Johnny Holland Magazine (Adrian Chan – <a href=”“>A Social Interaction Primer). Może tylko dodam, że czasami szkoda, że „zachodnie” trendy docierają do nas z paruletnim [...]
November 4th, 2008 at 6:34 pm
Awesome article Adrian – I’ll be looking forward to your future posts!
November 4th, 2008 at 8:44 pm
Wow, thanks for all the comments and discussion! I’m working on a multi-part sequel in which I’ll attempt to offer a sketch of the social interaction design framework I’ve been developing (see more at my site) for the past couple of years. This primer is just an introduction — and my next posts will outline social action systems, and their corresponding forms (social behaviors and communication), as required of a design approach to social media. I’ll post the first part within the next few days.
Keep it coming!
cheers,
Adrian
November 7th, 2008 at 2:43 pm
[...] Johnny Holland’s Social Interaction Primer [...]
November 10th, 2008 at 2:13 am
[...] : Johnny Holland – It’s all about interaction » Blog Archive » A Social Interaction …. [...]
November 10th, 2008 at 5:51 pm
I’m a little late to comment, but killer post, Adrian! I noted this in my blog when it first came out, and then, after giving it some thought, wrote another post to comment/elaborate on a couple details that I think are important: http://conceptoblog.blogspot.com/2008/11/social-interactions-are-not-designed.html
November 14th, 2008 at 10:58 am
[...] Johnny Holland – It’s all about interaction » Blog Archive » A Social Interaction Primer [...]
November 16th, 2008 at 9:56 am
[...] Johnny Holland – It’s all about interaction » Blog Archive » A … [...]
November 17th, 2008 at 2:32 am
[...] this week I linked to Adrian Chan’s great article on social interaction design in Johnny Holland Magazine. It made me think of a few points that I think are worth a post in my [...]
November 17th, 2008 at 2:35 am
[...] a brilliant, benchmark article by Adrian Chan in Johnny Holland Magazine today! Writing about social interaction design, Adrian [...]
December 13th, 2008 at 1:29 am
[...] Johnny Holland – It’s all about interaction
January 12th, 2009 at 12:31 pm
[...] Leggi tutto l’articolo Scrivi un commento [...]
February 2nd, 2009 at 10:03 am
[...] aim in ’A Social Interaction Design Primer’ was to introduce some key concepts and briefly sketch their role in a user-centric design [...]
June 23rd, 2009 at 5:56 pm
This is very nice site you have. I enjoyed browsing through it. Your site has a lot of useful information. thank you for sharing your info.
August 25th, 2009 at 3:43 pm
[...] Johnny Holland – It’s all about interaction » Blog Archive » A Social Interaction Primer johnnyholland.org/magazine/2008/11/a-social-interaction-primer – view page – cached Current business conditions are unforgiving, and seem to be taking their toll on the social media industry, whether it’s in the mood on Sand Hill, in the decline of online advertising, or even in the prognosis for Web 2.0 at large. I’d like to attempt to capture the basics of social media user experience. For the business all of us are in, at the end of the day, hangs on the participation of users. — From the page [...]
September 13th, 2009 at 7:52 pm
Who knows where to download XRumer 5.0 Palladium?
Help, please. All recommend this program to effectively advertise on the Internet, this is the best program!
October 25th, 2009 at 11:19 am
[...] had some great articles, which started with Adrian Chan’s ‘A Social Interaction Primer‘. But the top 10 articles of the past year [...]
November 8th, 2009 at 3:17 pm
[...] Holland Magazine: A Social Interaction Primer Agregar a diferentes marcadores [...]
February 18th, 2010 at 7:13 am
Different spheres of life consume a lot of time, thus why should we expend valuable time for term research paper creating? This is smart to utilize some professional media essay service to purchase the college essay from, I guess.