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	<title>Comments on: Creating Serendipity: the true craft of design</title>
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	<description>It&#039;s all about interaction</description>
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		<title>By: &#8211;Engage :: The professional organization: IDSA &#38; IxDA</title>
		<link>http://johnnyholland.org/2009/01/creating-serendipity/#comment-106600</link>
		<dc:creator>&#8211;Engage :: The professional organization: IDSA &#38; IxDA</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=539#comment-106600</guid>
		<description>[...] knew that a cathartic blog entry would lead to something good. Always great to find NEW moments of serendipity.   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] knew that a cathartic blog entry would lead to something good. Always great to find NEW moments of serendipity.   Share and [...]</p>
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		<title>By: Jeroen van Geel</title>
		<link>http://johnnyholland.org/2009/01/creating-serendipity/#comment-106599</link>
		<dc:creator>Jeroen van Geel</dc:creator>
		<pubDate>Fri, 16 Jan 2009 07:52:26 +0000</pubDate>
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		<description>When I read Dave&#039;s article I had to think of an article by Jared Spool: &lt;a href=&quot;http://www.uie.com/articles/failure_not_an_option/&quot; rel=&quot;nofollow&quot;&gt;Failure is not an option - It&#039;s a requirement&lt;/a&gt;.

Why are we so focused on direct perfection? I don&#039;t believe it has anything to do with pressure on time or budget. I think it has something to do with our education. Most of the times students are being judged on the end result instead of the path they took. The process of discovery isn&#039;t important anymore.. we&#039;re afraid that if we present something that isn&#039;t finished, others will judge it as an end product.

We need to become explorers again, seeking for worlds we don&#039;t know that exists. The patterns will have to follow later.</description>
		<content:encoded><![CDATA[<p>When I read Dave&#8217;s article I had to think of an article by Jared Spool: <a href="http://www.uie.com/articles/failure_not_an_option/" rel="nofollow">Failure is not an option &#8211; It&#8217;s a requirement</a>.</p>
<p>Why are we so focused on direct perfection? I don&#8217;t believe it has anything to do with pressure on time or budget. I think it has something to do with our education. Most of the times students are being judged on the end result instead of the path they took. The process of discovery isn&#8217;t important anymore.. we&#8217;re afraid that if we present something that isn&#8217;t finished, others will judge it as an end product.</p>
<p>We need to become explorers again, seeking for worlds we don&#8217;t know that exists. The patterns will have to follow later.</p>
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		<title>By: Phillip Hunter</title>
		<link>http://johnnyholland.org/2009/01/creating-serendipity/#comment-106598</link>
		<dc:creator>Phillip Hunter</dc:creator>
		<pubDate>Fri, 16 Jan 2009 05:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=539#comment-106598</guid>
		<description>Dave - Wonderful book, great article.  Buxton&#039;s book gives so many terrific thoughts and perspectives.  As I have read it, I have usually had to stop after 3 or 4 pages just to stare off into space and think about what he wrote.

The emphasis on sketching as a crucial activity is almost an insight directly into how to be creative, it seems to me.  The idea that one thing made &quot;permanent&quot; can lead to new thoughts about the same topic.  Not only is it eye-opening about fostering creativity, but it&#039;s also an antidote to the diva-esque &quot;I spat out an idea, so it must be good&quot; mentality that can cause so much trouble.  And I would say it&#039;s even a form of self-collaboration, putting something into a medium external to oneself so you can get our of your own way and think newly about your goal.

The nice thing too is that this is not getting away from science at all, because in the end we need to measure the effectiveness of what we do as designers, so we can know whether we are harnessing our creativity well.  So, the flow of sketching must still drive us toward the accounting of what we are doing.  Indeed, many times the &quot;final&quot; version is nothing more than the best sketch currently and there is always version N+1 to make changes for.</description>
		<content:encoded><![CDATA[<p>Dave &#8211; Wonderful book, great article.  Buxton&#8217;s book gives so many terrific thoughts and perspectives.  As I have read it, I have usually had to stop after 3 or 4 pages just to stare off into space and think about what he wrote.</p>
<p>The emphasis on sketching as a crucial activity is almost an insight directly into how to be creative, it seems to me.  The idea that one thing made &#8220;permanent&#8221; can lead to new thoughts about the same topic.  Not only is it eye-opening about fostering creativity, but it&#8217;s also an antidote to the diva-esque &#8220;I spat out an idea, so it must be good&#8221; mentality that can cause so much trouble.  And I would say it&#8217;s even a form of self-collaboration, putting something into a medium external to oneself so you can get our of your own way and think newly about your goal.</p>
<p>The nice thing too is that this is not getting away from science at all, because in the end we need to measure the effectiveness of what we do as designers, so we can know whether we are harnessing our creativity well.  So, the flow of sketching must still drive us toward the accounting of what we are doing.  Indeed, many times the &#8220;final&#8221; version is nothing more than the best sketch currently and there is always version N+1 to make changes for.</p>
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