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	<title>Comments on: Social Interaction Design Primer II: 2. Action Systems</title>
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	<link>http://johnnyholland.org/2009/02/social-interaction-design-primer-ii-2-action-systems/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: body language user interface</title>
		<link>http://johnnyholland.org/2009/02/social-interaction-design-primer-ii-2-action-systems/#comment-106721</link>
		<dc:creator>body language user interface</dc:creator>
		<pubDate>Thu, 01 Apr 2010 22:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=904#comment-106721</guid>
		<description>[...] the right setting for this conversation, but interaction is the body language in this analogy. ...Johnny Holland It&#039;s all about interaction Blog Archive ...Action systems traditionally belong to interaction designers, and they tend to describe actions that [...]</description>
		<content:encoded><![CDATA[<p>[...] the right setting for this conversation, but interaction is the body language in this analogy. &#8230;Johnny Holland It&#39;s all about interaction Blog Archive &#8230;Action systems traditionally belong to interaction designers, and they tend to describe actions that [...]</p>
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		<title>By: evision</title>
		<link>http://johnnyholland.org/2009/02/social-interaction-design-primer-ii-2-action-systems/#comment-106720</link>
		<dc:creator>evision</dc:creator>
		<pubDate>Wed, 10 Mar 2010 08:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=904#comment-106720</guid>
		<description>http://www.sangambayard-c-m.com</description>
		<content:encoded><![CDATA[<p><a href="http://www.sangambayard-c-m.com" rel="nofollow">http://www.sangambayard-c-m.com</a></p>
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		<title>By: Twitter Trackbacks for Johnny Holland - It’s all about interaction » Blog Archive » Social Interaction Design Primer II: 2. Action [johnnyholland.org] on Topsy.com</title>
		<link>http://johnnyholland.org/2009/02/social-interaction-design-primer-ii-2-action-systems/#comment-106719</link>
		<dc:creator>Twitter Trackbacks for Johnny Holland - It’s all about interaction » Blog Archive » Social Interaction Design Primer II: 2. Action [johnnyholland.org] on Topsy.com</dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=904#comment-106719</guid>
		<description>[...] Johnny Holland - It’s all about interaction » Blog Archive » Social Interaction Design Primer II...  johnnyholland.org/magazine/2009/02/social-interaction-design-primer-ii-2-action-systems &#8211; view page &#8211; cached  We need an action system for our content/information system. Action systems traditionally belong to interaction designers, and they tend to describe actions that are constrained and enabled by the user interface, as well as back-end architecture, features, and functionality. Action systems conventionally hew pretty closely to visual design languages, and there are many standard and conventional systems (including pattern languages) around for user behavior around UI elements, such as pulldowns, lists, multiple selection windows, form pages, wizards, and so on. Action systems describe the user interaction with what is on the screen, and with what the user’s (inter)action does: search &gt; results; submit &gt; preview; mouse over &gt; popup, and so on. The screen can only display so much, so once a user begins to interact, her actions result in new content, windows, screens and so on. &#8212; From the page [...]</description>
		<content:encoded><![CDATA[<p>[...] Johnny Holland &#8211; It’s all about interaction » Blog Archive » Social Interaction Design Primer II&#8230;  johnnyholland.org/magazine/2009/02/social-interaction-design-primer-ii-2-action-systems &ndash; view page &ndash; cached  We need an action system for our content/information system. Action systems traditionally belong to interaction designers, and they tend to describe actions that are constrained and enabled by the user interface, as well as back-end architecture, features, and functionality. Action systems conventionally hew pretty closely to visual design languages, and there are many standard and conventional systems (including pattern languages) around for user behavior around UI elements, such as pulldowns, lists, multiple selection windows, form pages, wizards, and so on. Action systems describe the user interaction with what is on the screen, and with what the user’s (inter)action does: search &gt; results; submit &gt; preview; mouse over &gt; popup, and so on. The screen can only display so much, so once a user begins to interact, her actions result in new content, windows, screens and so on. &mdash; From the page [...]</p>
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		<title>By: Larry Irons</title>
		<link>http://johnnyholland.org/2009/02/social-interaction-design-primer-ii-2-action-systems/#comment-106718</link>
		<dc:creator>Larry Irons</dc:creator>
		<pubDate>Tue, 03 Feb 2009 23:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=904#comment-106718</guid>
		<description>Adrian,

These are really thoughtful posts. You are coming as close as anyone I&#039;ve seen so far to answering the most fundamental question that exists about social media: What is social about social media? Everyone else seems to talk around the question. I have a few thoughts about the approach you are taking that I&#039;ll write up once you finish the series.</description>
		<content:encoded><![CDATA[<p>Adrian,</p>
<p>These are really thoughtful posts. You are coming as close as anyone I&#8217;ve seen so far to answering the most fundamental question that exists about social media: What is social about social media? Everyone else seems to talk around the question. I have a few thoughts about the approach you are taking that I&#8217;ll write up once you finish the series.</p>
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