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	<title>Comments on: Prototyping makes you tell the right story</title>
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	<link>http://johnnyholland.org/2009/04/prototyping-makes-you-tell-the-right-story/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: Brad&#8217;s Ramblings &#187; Links for 4/27 - 5/1</title>
		<link>http://johnnyholland.org/2009/04/prototyping-makes-you-tell-the-right-story/#comment-107292</link>
		<dc:creator>Brad&#8217;s Ramblings &#187; Links for 4/27 - 5/1</dc:creator>
		<pubDate>Mon, 04 May 2009 13:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=1934#comment-107292</guid>
		<description>[...] to sell UX internally. Stated so simply it is amazing that some people still don&#8217;t get it.  Prototyping Makes You Tell The Right Story - I am not ashamed to say the kid in this video is better at explaining a design than I [...]</description>
		<content:encoded><![CDATA[<p>[...] to sell UX internally. Stated so simply it is amazing that some people still don&#8217;t get it.  Prototyping Makes You Tell The Right Story &#8211; I am not ashamed to say the kid in this video is better at explaining a design than I [...]</p>
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		<title>By: Anonymous for now</title>
		<link>http://johnnyholland.org/2009/04/prototyping-makes-you-tell-the-right-story/#comment-107291</link>
		<dc:creator>Anonymous for now</dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=1934#comment-107291</guid>
		<description>When it comes to designing an interactive device or application, if one cannot build a prototype that represents the basic functionality or a device or program, they&#039;ve most likely stretched their imagination too far.</description>
		<content:encoded><![CDATA[<p>When it comes to designing an interactive device or application, if one cannot build a prototype that represents the basic functionality or a device or program, they&#8217;ve most likely stretched their imagination too far.</p>
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