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	<title>Comments on: The iPhone is not easy to use: a new direction for UX Design</title>
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	<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/</link>
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		<title>By: Make Life A Game: The Mary Poppins Principle</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-45799</link>
		<dc:creator>Make Life A Game: The Mary Poppins Principle</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-45799</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: Îòäûõ â Òóðöèè</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-45112</link>
		<dc:creator>Îòäûõ â Òóðöèè</dc:creator>
		<pubDate>Mon, 15 Feb 2010 13:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-45112</guid>
		<description>&lt;strong&gt;Ãîðîä Ñèäå ðàñïîëîæåí íà ïîëóîñòðîâå â 75 êì îò Àíòàëüè...&lt;/strong&gt;

Îòåëè ãîðîäà Ñèäå...</description>
		<content:encoded><![CDATA[<p><strong>Ãîðîä Ñèäå ðàñïîëîæåí íà ïîëóîñòðîâå â 75 êì îò Àíòàëüè&#8230;</strong></p>
<p>Îòåëè ãîðîäà Ñèäå&#8230;</p>
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		<title>By: jane</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-41855</link>
		<dc:creator>jane</dc:creator>
		<pubDate>Wed, 03 Feb 2010 12:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-41855</guid>
		<description>Hi, would you like fun games and humour, check out this new iphone app called iSICKO

Hey I seehttp://bit.ly/986BGN</description>
		<content:encoded><![CDATA[<p>Hi, would you like fun games and humour, check out this new iphone app called iSICKO</p>
<p>Hey I seehttp://bit.ly/986BGN</p>
]]></content:encoded>
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	<item>
		<title>By: mks: Bardzo dobry artykul na temat wad w desajnie ui #iphone.a johnnyholland.org/ otagowany iphone &#124; flaker.pl</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-33252</link>
		<dc:creator>mks: Bardzo dobry artykul na temat wad w desajnie ui #iphone.a johnnyholland.org/ otagowany iphone &#124; flaker.pl</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-33252</guid>
		<description>[...] reklama         mks   przed chwilą    Bardzo dobry artykul na temat wad w desajnie ui #iphone.a johnnyholland.org/...easy-to-use-a-peek-into-t... [...]</description>
		<content:encoded><![CDATA[<p>[...] reklama         mks   przed chwilą    Bardzo dobry artykul na temat wad w desajnie ui #iphone.a johnnyholland.org/&#8230;easy-to-use-a-peek-into-t&#8230; [...]</p>
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		<title>By: Iván Mendoza &#124; Consejos para mejorar la experiencia de usuario</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-29853</link>
		<dc:creator>Iván Mendoza &#124; Consejos para mejorar la experiencia de usuario</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-29853</guid>
		<description>[...] productos, en otras palabras experiencia de usuario (UX). Tiene artículos muy interesantes, como el de la “mala usabilidad&quot; del iPhone, que hacen que valga la pena dedicarle tiempo a leerlo y a jugar con las ideas que te [...]</description>
		<content:encoded><![CDATA[<p>[...] productos, en otras palabras experiencia de usuario (UX). Tiene artículos muy interesantes, como el de la “mala usabilidad&quot; del iPhone, que hacen que valga la pena dedicarle tiempo a leerlo y a jugar con las ideas que te [...]</p>
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		<title>By: Ryan</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-29835</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 26 Oct 2009 15:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-29835</guid>
		<description>I am also thinking specifically about affordances allowed for minority type consumers and of those consumers with disabilities.  How would the learning curve for the iPhone compare to other mobile devices by low-use of technology individuals. How would a blind person, for instance, use a touch-screen interface such as the iPhone.</description>
		<content:encoded><![CDATA[<p>I am also thinking specifically about affordances allowed for minority type consumers and of those consumers with disabilities.  How would the learning curve for the iPhone compare to other mobile devices by low-use of technology individuals. How would a blind person, for instance, use a touch-screen interface such as the iPhone.</p>
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		<title>By: The Aesthetics of Interaction: A Response to Tog’s iPhone Home Screen Redesign</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-29606</link>
		<dc:creator>The Aesthetics of Interaction: A Response to Tog’s iPhone Home Screen Redesign</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-29606</guid>
		<description>[...] The basic problem Tog describes is that while the App Store currently has over 85,000 applications, an iPhone/iPod Touch (I’m just gonna write iPhone from now on, okay?) can only provide access to 180 at a time. Granted, that’s plenty for most people, but it is a real limit for a device that more and more people are beginning to rely on for more and more things. Tog says, “Paradoxically, this would not be a bad upper limit on a Mac or PC, as apps tend to equal trouble and the more you have, the more trouble you’ll encounter. On the iPhone/iPod Touch, however, 180 apps is terribly limiting as iPhone/iPod Touch apps translate to fun, not trouble, and the more apps you have, the more fun you can have.“ And isn’t fun the reason for the iPhone’s success? [...]</description>
		<content:encoded><![CDATA[<p>[...] The basic problem Tog describes is that while the App Store currently has over 85,000 applications, an iPhone/iPod Touch (I’m just gonna write iPhone from now on, okay?) can only provide access to 180 at a time. Granted, that’s plenty for most people, but it is a real limit for a device that more and more people are beginning to rely on for more and more things. Tog says, “Paradoxically, this would not be a bad upper limit on a Mac or PC, as apps tend to equal trouble and the more you have, the more trouble you’ll encounter. On the iPhone/iPod Touch, however, 180 apps is terribly limiting as iPhone/iPod Touch apps translate to fun, not trouble, and the more apps you have, the more fun you can have.“ And isn’t fun the reason for the iPhone’s success? [...]</p>
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		<title>By: Guillaume Thoreau</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-27885</link>
		<dc:creator>Guillaume Thoreau</dc:creator>
		<pubDate>Fri, 02 Oct 2009 15:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-27885</guid>
		<description>This is a brilliant article, althought I think the conclusion you raise from your observations is too narrow : Fun is not (only) the new usable. As a UX professional, I strongly believe that intention — authorship — is actually the new usable.

Behind the wonders and flaws of the iPhone, one can clearly read the mental universe of its architect, Steve Jobs.

You can draw the parallel with a movie, a book or a building. For these works of art to achieve greatness, they have to go beyond great execution : they have to be supported by a very rich mental universe, the one of its director, author or architect.

So, IMHO, looking into game theory is a very insightful avenue, but it&#039;s far from actually providing a &quot;method&quot; to build more usable devices or apps.

Solutions come from the depth of an author&#039;s mind, and his/her ability to tune in other people&#039;s mind at a given moment. To me, this is where the excitement of being a UX architect takes its source.</description>
		<content:encoded><![CDATA[<p>This is a brilliant article, althought I think the conclusion you raise from your observations is too narrow : Fun is not (only) the new usable. As a UX professional, I strongly believe that intention — authorship — is actually the new usable.</p>
<p>Behind the wonders and flaws of the iPhone, one can clearly read the mental universe of its architect, Steve Jobs.</p>
<p>You can draw the parallel with a movie, a book or a building. For these works of art to achieve greatness, they have to go beyond great execution : they have to be supported by a very rich mental universe, the one of its director, author or architect.</p>
<p>So, IMHO, looking into game theory is a very insightful avenue, but it&#8217;s far from actually providing a &#8220;method&#8221; to build more usable devices or apps.</p>
<p>Solutions come from the depth of an author&#8217;s mind, and his/her ability to tune in other people&#8217;s mind at a given moment. To me, this is where the excitement of being a UX architect takes its source.</p>
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		<title>By: &#187; EverydayUX morsels (September 25th &#8211; September 26th) &#124; EverydayUX: Everyday User Experience by alex rainert</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-27436</link>
		<dc:creator>&#187; EverydayUX morsels (September 25th &#8211; September 26th) &#124; EverydayUX: Everyday User Experience by alex rainert</dc:creator>
		<pubDate>Sun, 27 Sep 2009 00:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-27436</guid>
		<description>[...] Johnny Holland &#8211; It&#8217;s all about interaction &#187; Blog Archive &#187; The iPhone is n...Great post on why the iPhone UX is successful, often in spite of itself. The reason? Playfulness. [...]</description>
		<content:encoded><![CDATA[<p>[...] Johnny Holland &#8211; It&rsquo;s all about interaction &raquo; Blog Archive &raquo; The iPhone is n&#8230;Great post on why the iPhone UX is successful, often in spite of itself. The reason? Playfulness. [...]</p>
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		<title>By: Designers and the value of design &#8212; /personal</title>
		<link>http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/comment-page-2/#comment-26943</link>
		<dc:creator>Designers and the value of design &#8212; /personal</dc:creator>
		<pubDate>Sun, 20 Sep 2009 19:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=2879#comment-26943</guid>
		<description>[...] design, or just experience design, design thinking, and increasingly emotional design and designing for fun (never mind there are quite a lot of other emotions available in the human palette&#8230; but [...]</description>
		<content:encoded><![CDATA[<p>[...] design, or just experience design, design thinking, and increasingly emotional design and designing for fun (never mind there are quite a lot of other emotions available in the human palette&#8230; but [...]</p>
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