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	<title>Comments on: Design for Interaction: Ideation and Design Principles</title>
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	<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: The UX Designer&#8217;s Workflow &#124; Marc Decerle</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109140</link>
		<dc:creator>The UX Designer&#8217;s Workflow &#124; Marc Decerle</dc:creator>
		<pubDate>Sat, 17 Sep 2011 14:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109140</guid>
		<description>[...] user and discuss with other people. Don&#8217;t be afraid of sharing ideas. Other great ones: see Johnny Holland&#8217;s blog post and What is Ideation ? from [...]</description>
		<content:encoded><![CDATA[<p>[...] user and discuss with other people. Don&#8217;t be afraid of sharing ideas. Other great ones: see Johnny Holland&#8217;s blog post and What is Ideation ? from [...]</p>
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	<item>
		<title>By: 6: Requirements &#124; Postgeist &#8211; Digital Legacy for Eternity</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109139</link>
		<dc:creator>6: Requirements &#124; Postgeist &#8211; Digital Legacy for Eternity</dc:creator>
		<pubDate>Thu, 28 Apr 2011 20:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109139</guid>
		<description>[...] In order to start with the ideation phase I synthesized the research in ideation principles. These principles will guide through brainstorming and help generate as many concepts and as rapidly as possible. I used Dan Saffers method of ideation and design principles which he discussed on the Johnny Holland Magazine4 [...]</description>
		<content:encoded><![CDATA[<p>[...] In order to start with the ideation phase I synthesized the research in ideation principles. These principles will guide through brainstorming and help generate as many concepts and as rapidly as possible. I used Dan Saffers method of ideation and design principles which he discussed on the Johnny Holland Magazine4 [...]</p>
]]></content:encoded>
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		<title>By: Structured Brainstorming &#124; Thesis Bucket</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109138</link>
		<dc:creator>Structured Brainstorming &#124; Thesis Bucket</dc:creator>
		<pubDate>Thu, 18 Nov 2010 17:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109138</guid>
		<description>[...] In order to continue with the ideation phase (with the goal to determine concepts worth moving forward) I try to structure the brainstorming. This structure should help me look at the problem form different angles. More information about Ideation and Design Principles can be found here. [...]</description>
		<content:encoded><![CDATA[<p>[...] In order to continue with the ideation phase (with the goal to determine concepts worth moving forward) I try to structure the brainstorming. This structure should help me look at the problem form different angles. More information about Ideation and Design Principles can be found here. [...]</p>
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		<title>By: Zen and the Art of WhiteboardingDave&#039;s Ink Illustration &#124; Dave&#039;s Ink Illustration</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109137</link>
		<dc:creator>Zen and the Art of WhiteboardingDave&#039;s Ink Illustration &#124; Dave&#039;s Ink Illustration</dc:creator>
		<pubDate>Mon, 25 Oct 2010 18:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109137</guid>
		<description>[...] qualify.) Then there are some brainstorming exercises involving haiku poery or something called &#8220;laddering&#8221;. So in exploring whiteboarding techniques, I find the challenge is to cut through some of the [...]</description>
		<content:encoded><![CDATA[<p>[...] qualify.) Then there are some brainstorming exercises involving haiku poery or something called &#8220;laddering&#8221;. So in exploring whiteboarding techniques, I find the challenge is to cut through some of the [...]</p>
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	<item>
		<title>By: Kicker Studio: Kicker Tea Project: Competitive Analysis, Design Principles, and Initial Concepting</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109136</link>
		<dc:creator>Kicker Studio: Kicker Tea Project: Competitive Analysis, Design Principles, and Initial Concepting</dc:creator>
		<pubDate>Mon, 31 May 2010 14:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109136</guid>
		<description>[...] come up with a set of design principles to guide our work. They [...]</description>
		<content:encoded><![CDATA[<p>[...] come up with a set of design principles to guide our work. They [...]</p>
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	<item>
		<title>By: Colin Hall</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109135</link>
		<dc:creator>Colin Hall</dc:creator>
		<pubDate>Mon, 01 Feb 2010 17:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109135</guid>
		<description>Hi Dan,

My father used to tell me a story about a protest rally back in the 60’s. The protestors were, what was called then, ‘Free Thinkers’. About an hour after the rally started things got a bit nasty and fur started to fly. The police set off their sirens in one area to the north of the rally, making as much commotion as was possible. All of the ‘Free Thinkers’ did exactly the same thing and ran for an adjacent park, where the trouble dispersed and everyone eventually went home.

My point, with regard to design principles, is that you have to let your customer feel free, they must feel unique and, above all, they must be free to choose whether they will respect authority or not. Eventually most of us will follow, but it is essential that we feel we lead.

All the best

Col :-)</description>
		<content:encoded><![CDATA[<p>Hi Dan,</p>
<p>My father used to tell me a story about a protest rally back in the 60’s. The protestors were, what was called then, ‘Free Thinkers’. About an hour after the rally started things got a bit nasty and fur started to fly. The police set off their sirens in one area to the north of the rally, making as much commotion as was possible. All of the ‘Free Thinkers’ did exactly the same thing and ran for an adjacent park, where the trouble dispersed and everyone eventually went home.</p>
<p>My point, with regard to design principles, is that you have to let your customer feel free, they must feel unique and, above all, they must be free to choose whether they will respect authority or not. Eventually most of us will follow, but it is essential that we feel we lead.</p>
<p>All the best</p>
<p>Col <img src='http://johnnyholland.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: The collaborative intranet: Involving users in intranet designs &#171; manIA</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109134</link>
		<dc:creator>The collaborative intranet: Involving users in intranet designs &#171; manIA</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109134</guid>
		<description>[...] have to somehow turn the research into design ideas. You have a set of user requirements and its ideation time. Once you&#8217;ve generated some ideas wouldn&#8217;t it be nice to get some user validation [...]</description>
		<content:encoded><![CDATA[<p>[...] have to somehow turn the research into design ideas. You have a set of user requirements and its ideation time. Once you&#8217;ve generated some ideas wouldn&#8217;t it be nice to get some user validation [...]</p>
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	</item>
	<item>
		<title>By: Johnny Holland &#8211; It’s all about interaction » Blog Archive » Design for Interaction: Ideation and Design Principles &#124; Masricano.com</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109133</link>
		<dc:creator>Johnny Holland &#8211; It’s all about interaction » Blog Archive » Design for Interaction: Ideation and Design Principles &#124; Masricano.com</dc:creator>
		<pubDate>Mon, 09 Nov 2009 09:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109133</guid>
		<description>[...] more here: http://johnnyholland.org/2009/09/10/ideation-and-design-principles/      Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] more here: <a href="http://johnnyholland.org/2009/09/10/ideation-and-design-principles/" rel="nofollow">http://johnnyholland.org/2009/09/10/ideation-and-design-principles/</a>      Share and [...]</p>
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	<item>
		<title>By: Brainstorming &#171; Frictionless Design</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109132</link>
		<dc:creator>Brainstorming &#171; Frictionless Design</dc:creator>
		<pubDate>Wed, 28 Oct 2009 13:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109132</guid>
		<description>[...] Design for Interaction: Ideation and Design Principles [...]</description>
		<content:encoded><![CDATA[<p>[...] Design for Interaction: Ideation and Design Principles [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 为交互而设计 &#124; 用户体验构思本</title>
		<link>http://johnnyholland.org/2009/09/ideation-and-design-principles/#comment-109131</link>
		<dc:creator>为交互而设计 &#124; 用户体验构思本</dc:creator>
		<pubDate>Sun, 20 Sep 2009 07:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=3499#comment-109131</guid>
		<description>[...] 原文链接：http://johnnyholland.org/2009/09/10/ideation-and-design-principles/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 原文链接：http://johnnyholland.org/2009/09/10/ideation-and-design-principles/ [...]</p>
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