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	<title>Comments on: Design as Predictive Storytelling</title>
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	<link>http://johnnyholland.org/2010/04/design-as-predictive-storytelling/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: Adam Meyer</title>
		<link>http://johnnyholland.org/2010/04/design-as-predictive-storytelling/#comment-111541</link>
		<dc:creator>Adam Meyer</dc:creator>
		<pubDate>Wed, 14 Apr 2010 14:44:10 +0000</pubDate>
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		<description>Seth, another great article!
I really like your writing, you have a very fluid and fun style.

I remember when I made my multi touch table a few years ago, I would always explain it as a magic trick. The wonder is in the seeing something you have never seen before, and in not knowing how it works. Then after explaining how it works, it always lost value. But magic is often like that.

Your ending to this was wonderful and reminds me very much of my favorite quote.  “All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.”</description>
		<content:encoded><![CDATA[<p>Seth, another great article!<br />
I really like your writing, you have a very fluid and fun style.</p>
<p>I remember when I made my multi touch table a few years ago, I would always explain it as a magic trick. The wonder is in the seeing something you have never seen before, and in not knowing how it works. Then after explaining how it works, it always lost value. But magic is often like that.</p>
<p>Your ending to this was wonderful and reminds me very much of my favorite quote.  “All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.”</p>
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		<title>By: links for 2010-04-13 &#171; The Future of Self-Knowledge</title>
		<link>http://johnnyholland.org/2010/04/design-as-predictive-storytelling/#comment-111540</link>
		<dc:creator>links for 2010-04-13 &#171; The Future of Self-Knowledge</dc:creator>
		<pubDate>Tue, 13 Apr 2010 19:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=6012#comment-111540</guid>
		<description>[...] » Design as Predictive Storytelling Johnny Holland – It&#039;s all about interaction » Blog Archi... Pretend for a second that you can predict the future In fact, you have just been sent through a mental wormhole 100 years into the future. What do you see? How are people communicating? Traveling? Eating? Now bottle those visions up and bring them back to our present-day with you. Oh, what’s that, you can’t? Why not? The technologies don’t exist, you say? Hmm… Ok, how bout this – come on back and write some stories about it. Or better yet make us a ton of prototypes that each hint at some part of the future! How do you suppose an interaction designer might take on this challenge differently from say Arthur C. Clarke? This is what interests me: predictive art and design that is essentially indistinguishable from magic. I’d like to clarify my meaning of the word “magic” a bit. Historically magic has meant many things, ranging from illusionists’ glamorous stage performances to wizards and witches casting spells. The “magic” I’m referring to is more of an abstract concept I suppose – one t (tags: design storytelling interaction narrative fiction) [...]</description>
		<content:encoded><![CDATA[<p>[...] » Design as Predictive Storytelling Johnny Holland – It&#39;s all about interaction » Blog Archi&#8230; Pretend for a second that you can predict the future In fact, you have just been sent through a mental wormhole 100 years into the future. What do you see? How are people communicating? Traveling? Eating? Now bottle those visions up and bring them back to our present-day with you. Oh, what’s that, you can’t? Why not? The technologies don’t exist, you say? Hmm… Ok, how bout this – come on back and write some stories about it. Or better yet make us a ton of prototypes that each hint at some part of the future! How do you suppose an interaction designer might take on this challenge differently from say Arthur C. Clarke? This is what interests me: predictive art and design that is essentially indistinguishable from magic. I’d like to clarify my meaning of the word “magic” a bit. Historically magic has meant many things, ranging from illusionists’ glamorous stage performances to wizards and witches casting spells. The “magic” I’m referring to is more of an abstract concept I suppose – one t (tags: design storytelling interaction narrative fiction) [...]</p>
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		<title>By: uberVU - social comments</title>
		<link>http://johnnyholland.org/2010/04/design-as-predictive-storytelling/#comment-111539</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Mon, 05 Apr 2010 12:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=6012#comment-111539</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by uxtweeter: Design as Predictive Storytelling http://bit.ly/9LHSAs...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by uxtweeter: Design as Predictive Storytelling <a href="http://bit.ly/9LHSAs.." rel="nofollow">http://bit.ly/9LHSAs..</a>.</p>
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