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	<title>Comments on: Aristotle’s Storytelling Framework for Interactive Products</title>
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	<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: Anthony Metivier</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-119416</link>
		<dc:creator>Anthony Metivier</dc:creator>
		<pubDate>Fri, 12 Oct 2012 21:04:55 +0000</pubDate>
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		<description>Great thinking here, Jeroen.

I wonder how recent thinkers of plot could contribute here. For instance, John Truby talks about the conflict between a protagonist&#039;s conscious desire and unconscious need, something that pre-exists the dilemma. Another fascinating element is the so-called &quot;visit to the underworld&quot; which precedes the battle/climax. This is where the character sees or understands the consequences of not having a self-revelation and overcoming the force operating against him (assuming the story is not a tragedy ...)</description>
		<content:encoded><![CDATA[<p>Great thinking here, Jeroen.</p>
<p>I wonder how recent thinkers of plot could contribute here. For instance, John Truby talks about the conflict between a protagonist&#8217;s conscious desire and unconscious need, something that pre-exists the dilemma. Another fascinating element is the so-called &#8220;visit to the underworld&#8221; which precedes the battle/climax. This is where the character sees or understands the consequences of not having a self-revelation and overcoming the force operating against him (assuming the story is not a tragedy &#8230;)</p>
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		<title>By: Frank Simurina</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-118456</link>
		<dc:creator>Frank Simurina</dc:creator>
		<pubDate>Sat, 18 Feb 2012 05:24:48 +0000</pubDate>
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		<description>A brilliant adoption of Aristotle’s Storytelling.</description>
		<content:encoded><![CDATA[<p>A brilliant adoption of Aristotle’s Storytelling.</p>
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		<title>By: Bhakti</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115448</link>
		<dc:creator>Bhakti</dc:creator>
		<pubDate>Tue, 18 Oct 2011 22:00:51 +0000</pubDate>
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		<description>This is an awesome article! You did a great job telling the story about story telling... Examples played good role in clarifying the point you were trying to make!</description>
		<content:encoded><![CDATA[<p>This is an awesome article! You did a great job telling the story about story telling&#8230; Examples played good role in clarifying the point you were trying to make!</p>
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		<title>By: Zack263</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115447</link>
		<dc:creator>Zack263</dc:creator>
		<pubDate>Tue, 28 Jun 2011 19:35:13 +0000</pubDate>
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		<description>Very enjoyable article to read!  Now to improve my story telling.</description>
		<content:encoded><![CDATA[<p>Very enjoyable article to read!  Now to improve my story telling.</p>
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		<title>By: Modelo narrativo de Aristóteles aplicado a produtos interativos &#171; Jornalismo Multimídia</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115446</link>
		<dc:creator>Modelo narrativo de Aristóteles aplicado a produtos interativos &#171; Jornalismo Multimídia</dc:creator>
		<pubDate>Fri, 17 Jun 2011 14:55:55 +0000</pubDate>
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		<description>[...] Jeroen van Geel, em artigo na Johnny Holland Magazine, acredita que sim e explica como fazer. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jeroen van Geel, em artigo na Johnny Holland Magazine, acredita que sim e explica como fazer. [...]</p>
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		<title>By: Aristotle’s Storytelling Framework for Interactive Products &#171; What I think</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115445</link>
		<dc:creator>Aristotle’s Storytelling Framework for Interactive Products &#171; What I think</dc:creator>
		<pubDate>Tue, 10 May 2011 09:36:14 +0000</pubDate>
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		<description>[...] Throughout the centuries people have told stories to share knowledge between generations, but also to simply entertain. Storytelling is an important skill each interaction designer should have. It helps us create more engaging products and services. But how should we start doing this? How Aristotle&#8217;s storytelling framework can be used for designing interactive products, read at http://johnnyholland.org/2011/01/20/aristotle%E2%80%99s-storytelling-framework-for-interactive-produ... [...]</description>
		<content:encoded><![CDATA[<p>[...] Throughout the centuries people have told stories to share knowledge between generations, but also to simply entertain. Storytelling is an important skill each interaction designer should have. It helps us create more engaging products and services. But how should we start doing this? How Aristotle&#8217;s storytelling framework can be used for designing interactive products, read at http://johnnyholland.org/2011/01/20/aristotle%E2%80%99s-storytelling-framework-for-interactive-produ&#8230; [...]</p>
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		<title>By: Ashley</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115444</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Mon, 07 Feb 2011 20:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=9828#comment-115444</guid>
		<description>Great post! As someone with a background in theater, this is very insightful for me. It will make me look at interactive products in a new way. I think your article is also a great tool to work with corporate business partners to explain that excellent products are ones that tell a story - that have a background. It isn&#039;t just the spectacle or decor that makes a website or a product great - it is about the whole story.</description>
		<content:encoded><![CDATA[<p>Great post! As someone with a background in theater, this is very insightful for me. It will make me look at interactive products in a new way. I think your article is also a great tool to work with corporate business partners to explain that excellent products are ones that tell a story &#8211; that have a background. It isn&#8217;t just the spectacle or decor that makes a website or a product great &#8211; it is about the whole story.</p>
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		<title>By: Christof Zürn</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115443</link>
		<dc:creator>Christof Zürn</dc:creator>
		<pubDate>Mon, 24 Jan 2011 09:35:04 +0000</pubDate>
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		<description>Well done, Jeroen!

Nice read, good analogies, although I absolutely not agree with changing song to just melody! I like the #musicthinking of Aristotle.

From a storytelling point of view I also like the 3 step approach of Pixar:
Character, Story, World. Looks more integrated to me.</description>
		<content:encoded><![CDATA[<p>Well done, Jeroen!</p>
<p>Nice read, good analogies, although I absolutely not agree with changing song to just melody! I like the #musicthinking of Aristotle.</p>
<p>From a storytelling point of view I also like the 3 step approach of Pixar:<br />
Character, Story, World. Looks more integrated to me.</p>
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		<title>By: Mide</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115442</link>
		<dc:creator>Mide</dc:creator>
		<pubDate>Thu, 20 Jan 2011 14:52:40 +0000</pubDate>
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		<description>Well done Jeroen!
Very thoughtful and insightful piece. This is a very clever approach to interactive design/development. It will definitely make creating RIAs less of a hit or miss process. Now you have very clear guidelines.</description>
		<content:encoded><![CDATA[<p>Well done Jeroen!<br />
Very thoughtful and insightful piece. This is a very clever approach to interactive design/development. It will definitely make creating RIAs less of a hit or miss process. Now you have very clear guidelines.</p>
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		<title>By: Richard Weiser</title>
		<link>http://johnnyholland.org/2011/01/aristotle%e2%80%99s-storytelling-framework-for-interactive-products/#comment-115441</link>
		<dc:creator>Richard Weiser</dc:creator>
		<pubDate>Thu, 20 Jan 2011 14:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=9828#comment-115441</guid>
		<description>Wonderfullly ambitious. Great post Jeroen!</description>
		<content:encoded><![CDATA[<p>Wonderfullly ambitious. Great post Jeroen!</p>
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