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	<title>Comments on: Storyboarding &amp; UX &#8211; part 1: an introduction</title>
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	<description>It&#039;s all about interaction</description>
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		<title>By: Improving UX with Customer Journey Maps &#124; Designer Brisbane blog</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-120349</link>
		<dc:creator>Improving UX with Customer Journey Maps &#124; Designer Brisbane blog</dc:creator>
		<pubDate>Sat, 01 Jun 2013 03:45:42 +0000</pubDate>
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		<description>[...] It can provide us with a clear presentation of the whole process carried out by the user (which can help with client presentations and pitches, similar to storyboarding) [...]</description>
		<content:encoded><![CDATA[<p>[...] It can provide us with a clear presentation of the whole process carried out by the user (which can help with client presentations and pitches, similar to storyboarding) [...]</p>
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		<title>By: Improving UX with Customer Journey Maps</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-120340</link>
		<dc:creator>Improving UX with Customer Journey Maps</dc:creator>
		<pubDate>Thu, 30 May 2013 09:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11835#comment-120340</guid>
		<description>[...] It can provide us with a clear presentation of the whole process carried out by the user (which can help with client presentations and pitches, similar to storyboarding) [...]</description>
		<content:encoded><![CDATA[<p>[...] It can provide us with a clear presentation of the whole process carried out by the user (which can help with client presentations and pitches, similar to storyboarding) [...]</p>
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		<title>By: Sketching A New Mobile Web &#124; Artistique Mode</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-118984</link>
		<dc:creator>Sketching A New Mobile Web &#124; Artistique Mode</dc:creator>
		<pubDate>Sun, 10 Jun 2012 11:31:08 +0000</pubDate>
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		<description>[...] These storyboard-type comics are great because they make people turn lists of needs and objectives into narratives. Layers of abstraction peel away as participants relate detailed accounts of how they envision individuals using the website. This also moves conversation in the right direction, getting your stakeholders excited about how the website plays a role that extends beyond the screen and into people’s lives. [...]</description>
		<content:encoded><![CDATA[<p>[...] These storyboard-type comics are great because they make people turn lists of needs and objectives into narratives. Layers of abstraction peel away as participants relate detailed accounts of how they envision individuals using the website. This also moves conversation in the right direction, getting your stakeholders excited about how the website plays a role that extends beyond the screen and into people’s lives. [...]</p>
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		<title>By: Sketching A New Mobile Web &#124; Tenth Geek</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-118954</link>
		<dc:creator>Sketching A New Mobile Web &#124; Tenth Geek</dc:creator>
		<pubDate>Fri, 08 Jun 2012 07:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11835#comment-118954</guid>
		<description>[...] storyboard-type Comics Are Great Because They Make People Turn Lists Of Needs And Objectives Into Narratives. [...]</description>
		<content:encoded><![CDATA[<p>[...] storyboard-type Comics Are Great Because They Make People Turn Lists Of Needs And Objectives Into Narratives. [...]</p>
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		<title>By: Selling your UX approach with storyboarding &#124; Catch Media</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-118869</link>
		<dc:creator>Selling your UX approach with storyboarding &#124; Catch Media</dc:creator>
		<pubDate>Wed, 23 May 2012 00:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11835#comment-118869</guid>
		<description>[...] Storyboarding &amp; UX – part 1: an introduction [...]</description>
		<content:encoded><![CDATA[<p>[...] Storyboarding &amp; UX – part 1: an introduction [...]</p>
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		<title>By: Ben Crothers</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-117540</link>
		<dc:creator>Ben Crothers</dc:creator>
		<pubDate>Sun, 23 Oct 2011 23:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11835#comment-117540</guid>
		<description>@Deepak two points well made. I agree that often we (UX, design and development) will go with what&#039;s most familiar, because - let&#039;s face it -  it&#039;s often mentally taxing enough to wrestle with the particular issues in a project, let alone spending time thinking about how best to communicate outcomes with others.

But I think there&#039;s some neat ways of starting with the more familiar -- e.g. flowcharts -- and using those as a start for a storyboard. So in effect, a storyboard can be shown literally above the storyboard, where certain sections of the storyboard could visually line up with sections of the flowchart. Worth a try?</description>
		<content:encoded><![CDATA[<p>@Deepak two points well made. I agree that often we (UX, design and development) will go with what&#8217;s most familiar, because &#8211; let&#8217;s face it &#8211;  it&#8217;s often mentally taxing enough to wrestle with the particular issues in a project, let alone spending time thinking about how best to communicate outcomes with others.</p>
<p>But I think there&#8217;s some neat ways of starting with the more familiar &#8212; e.g. flowcharts &#8212; and using those as a start for a storyboard. So in effect, a storyboard can be shown literally above the storyboard, where certain sections of the storyboard could visually line up with sections of the flowchart. Worth a try?</p>
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		<title>By: Storyboarding &#38; UX – part 1, 2 and 3 &#124; webdesign FBAUL</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-117490</link>
		<dc:creator>Storyboarding &#38; UX – part 1, 2 and 3 &#124; webdesign FBAUL</dc:creator>
		<pubDate>Wed, 19 Oct 2011 18:04:42 +0000</pubDate>
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		<description>[...] Storyboarding &amp; UX – part 1, 2 and 3 by João Ferreira on Oct 19, 2011 &#8226; 18:00 No Comments      via johnnyholland.org [...]</description>
		<content:encoded><![CDATA[<p>[...] Storyboarding &amp; UX – part 1, 2 and 3 by João Ferreira on Oct 19, 2011 &bull; 18:00 No Comments      via johnnyholland.org [...]</p>
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		<title>By: Storyboarding on UX Design &#171; rastplatznotizen.</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-117487</link>
		<dc:creator>Storyboarding on UX Design &#171; rastplatznotizen.</dc:creator>
		<pubDate>Wed, 19 Oct 2011 11:19:45 +0000</pubDate>
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		<description>[...] Holland: Storyboarding &amp; UX – part 1: an introduction    GA_googleAddAttr(&quot;AdOpt&quot;, &quot;1&quot;); GA_googleAddAttr(&quot;Origin&quot;, &quot;other&quot;); [...]</description>
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		<title>By: Deepak Pakhare</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-117475</link>
		<dc:creator>Deepak Pakhare</dc:creator>
		<pubDate>Tue, 18 Oct 2011 05:13:28 +0000</pubDate>
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		<description>I have 2 points to discuss around storyboards:

One, I believe in the effectiveness of storyboarding in UX. However I think as UX practitioners we often abandon the technique prematurely for more familiar means of communicating design like flowcharts, screen mocks, presentations due to the fact that ironically lot of designers are afraid to draw!

Second, I agree with your notion that clients typically are not conceptual thinkers like us and storytelling is lot more resonant with non-designers however engineers and product managers in cross-functional teams do get flowcharts and diagrams. In some ways, UX design artifacts share similar characteristics as engineering artifacts like use cases and flowcharts.</description>
		<content:encoded><![CDATA[<p>I have 2 points to discuss around storyboards:</p>
<p>One, I believe in the effectiveness of storyboarding in UX. However I think as UX practitioners we often abandon the technique prematurely for more familiar means of communicating design like flowcharts, screen mocks, presentations due to the fact that ironically lot of designers are afraid to draw!</p>
<p>Second, I agree with your notion that clients typically are not conceptual thinkers like us and storytelling is lot more resonant with non-designers however engineers and product managers in cross-functional teams do get flowcharts and diagrams. In some ways, UX design artifacts share similar characteristics as engineering artifacts like use cases and flowcharts.</p>
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	<item>
		<title>By: » Storyboarding &#38; UX – part 1: an introduction Johnny Holland – It&#8217;s all about interaction » Blog Archive &#124; UXWeb.info</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/#comment-117474</link>
		<dc:creator>» Storyboarding &#38; UX – part 1: an introduction Johnny Holland – It&#8217;s all about interaction » Blog Archive &#124; UXWeb.info</dc:creator>
		<pubDate>Fri, 14 Oct 2011 17:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11835#comment-117474</guid>
		<description>[...] life in a way that anyone can grasp and engage with, before investing in producing the real thing. Link &#8211; Trackbacks   Posted in User experience (UX) &#124; Permalink.    &#8592; Usability vs SEO: [...]</description>
		<content:encoded><![CDATA[<p>[...] life in a way that anyone can grasp and engage with, before investing in producing the real thing. Link &#8211; Trackbacks   Posted in User experience (UX) | Permalink.    &larr; Usability vs SEO: [...]</p>
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