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	<title>Comments on: Storyboarding &amp; UX &#8211; part 3: storyboarding as a workshop activity</title>
	<atom:link href="http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/feed/" rel="self" type="application/rss+xml" />
	<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/</link>
	<description>It&#039;s all about interaction</description>
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		<title>By: Ben Crothers</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/#comment-117735</link>
		<dc:creator>Ben Crothers</dc:creator>
		<pubDate>Mon, 24 Oct 2011 00:21:57 +0000</pubDate>
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		<description>@Steve Thanks a million. My preference for the paper and markers in a group/workshop situation is:

(i)   it&#039;s generally much faster to get out more ideas,
(ii)  people generally respond more positively to something hand-drawn; they get to see more of each others&#039; characters come through, and it&#039;s always more dynamic and interesting than something produced digitally
(iii) it&#039;s a better way to deal with varying degrees of confidence in ability; using paper templates, smilies and markers is more forgiving than digital

I remember a while ago using GoToMeeting for online drawing within teleconferences (http://www.gotomeeting.com). To be honest it was a little clunky, but it got the main ideas through to everyone, and allowed everyone equal access to add their parts visually.

But most of the times I&#039;ve used storyboarding within a workshop is for everyone to do their own storyboard to illustrate their own experience. In these cases, what they produce really isn&#039;t up for others to modify, but to read it and promote discussion and further ideas.

Using digital tools for other collaborative design efforts, though - like interfaces - is a different story!</description>
		<content:encoded><![CDATA[<p>@Steve Thanks a million. My preference for the paper and markers in a group/workshop situation is:</p>
<p>(i)   it&#8217;s generally much faster to get out more ideas,<br />
(ii)  people generally respond more positively to something hand-drawn; they get to see more of each others&#8217; characters come through, and it&#8217;s always more dynamic and interesting than something produced digitally<br />
(iii) it&#8217;s a better way to deal with varying degrees of confidence in ability; using paper templates, smilies and markers is more forgiving than digital</p>
<p>I remember a while ago using GoToMeeting for online drawing within teleconferences (<a href="http://www.gotomeeting.com" rel="nofollow">http://www.gotomeeting.com</a>). To be honest it was a little clunky, but it got the main ideas through to everyone, and allowed everyone equal access to add their parts visually.</p>
<p>But most of the times I&#8217;ve used storyboarding within a workshop is for everyone to do their own storyboard to illustrate their own experience. In these cases, what they produce really isn&#8217;t up for others to modify, but to read it and promote discussion and further ideas.</p>
<p>Using digital tools for other collaborative design efforts, though &#8211; like interfaces &#8211; is a different story!</p>
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		<title>By: Marcel</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/#comment-117699</link>
		<dc:creator>Marcel</dc:creator>
		<pubDate>Thu, 20 Oct 2011 08:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11857#comment-117699</guid>
		<description>Great article series! I&#039;ll try to use it in my thesis project right away.
The link to the Emotional Storyboarding Paper is broken, try this one:
http://www.mech.northwestern.edu/egerber/www.mech.northwestern.edu_egerber/Positive_Design_Studio_files/EmotionalStoryboarding_Chung_Gerber.pdf</description>
		<content:encoded><![CDATA[<p>Great article series! I&#8217;ll try to use it in my thesis project right away.<br />
The link to the Emotional Storyboarding Paper is broken, try this one:<br />
<a href="http://www.mech.northwestern.edu/egerber/www.mech.northwestern.edu_egerber/Positive_Design_Studio_files/EmotionalStoryboarding_Chung_Gerber.pdf" rel="nofollow">http://www.mech.northwestern.edu/egerber/www.mech.northwestern.edu_egerber/Positive_Design_Studio_files/EmotionalStoryboarding_Chung_Gerber.pdf</a></p>
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		<title>By: Steve Hat</title>
		<link>http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/#comment-117696</link>
		<dc:creator>Steve Hat</dc:creator>
		<pubDate>Thu, 20 Oct 2011 01:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=11857#comment-117696</guid>
		<description>Good stuff. Wondering why only paper and markers? If you need to create a story board online with some on on a different continent, what is your tool og choice? Digital photos of hand drawn storyboards?  Keynote? Pow! Where is the digital?</description>
		<content:encoded><![CDATA[<p>Good stuff. Wondering why only paper and markers? If you need to create a story board online with some on on a different continent, what is your tool og choice? Digital photos of hand drawn storyboards?  Keynote? Pow! Where is the digital?</p>
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