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	<title>Comments on: What Arcade Games Can Teach Us About UX</title>
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	<description>It&#039;s all about interaction</description>
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		<title>By: Samuel Ericson: Stuff I read last week (w. 10)</title>
		<link>http://johnnyholland.org/2012/01/what-arcade-games-can-teach-us-about-ux/#comment-118418</link>
		<dc:creator>Samuel Ericson: Stuff I read last week (w. 10)</dc:creator>
		<pubDate>Sun, 05 Feb 2012 19:27:18 +0000</pubDate>
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		<description>[...] What Arcade Games Can Teach Us About UX &#8220;Don’t follow trends. Your competitors may have flashy slideshows, social features, and even walk-on videos. But, you should resist using the latest features in your designs unless they create a solid improvement in user experience.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] What Arcade Games Can Teach Us About UX &#8220;Don’t follow trends. Your competitors may have flashy slideshows, social features, and even walk-on videos. But, you should resist using the latest features in your designs unless they create a solid improvement in user experience.&#8221; [...]</p>
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		<title>By: What Arcade Games Can Teach Us About UX &#124; Johnny Holland &#124; To Share</title>
		<link>http://johnnyholland.org/2012/01/what-arcade-games-can-teach-us-about-ux/#comment-118399</link>
		<dc:creator>What Arcade Games Can Teach Us About UX &#124; Johnny Holland &#124; To Share</dc:creator>
		<pubDate>Tue, 31 Jan 2012 16:08:00 +0000</pubDate>
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		<description>[...] the original post: What Arcade Games Can Teach Us About UX &#124; Johnny Holland  Tags:&#160;recent-article, teach, [...]</description>
		<content:encoded><![CDATA[<p>[...] the original post: What Arcade Games Can Teach Us About UX | Johnny Holland  Tags:&nbsp;recent-article, teach, [...]</p>
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		<title>By: Links for January 31, 2012 &#124; Rick&#039;s Daily Link Collection</title>
		<link>http://johnnyholland.org/2012/01/what-arcade-games-can-teach-us-about-ux/#comment-118397</link>
		<dc:creator>Links for January 31, 2012 &#124; Rick&#039;s Daily Link Collection</dc:creator>
		<pubDate>Tue, 31 Jan 2012 15:33:17 +0000</pubDate>
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		<description>[...] What Arcade Games Can Teach Us About UX [...]</description>
		<content:encoded><![CDATA[<p>[...] What Arcade Games Can Teach Us About UX [...]</p>
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		<title>By: Jon Abrams</title>
		<link>http://johnnyholland.org/2012/01/what-arcade-games-can-teach-us-about-ux/#comment-118391</link>
		<dc:creator>Jon Abrams</dc:creator>
		<pubDate>Tue, 31 Jan 2012 04:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://johnnyholland.org/?p=15786#comment-118391</guid>
		<description>Great article!

One tiny quibble about Pinball 2000. The Pinball 2000 platform was not a flop. The two games released for it sold at much higher volume than the previous ones. The problem was that Williams, the publicly traded company, was seeing much greater profits from their rapidly growing video slot machine division and decided to can the pinball division. There&#039;s a whole lot of politics and drama surrounding Pinball 2000. I highly recommend the documentary &quot;Tilt: The Battle to Save Pinball&quot; which chronicles this incredible chapter in interactive entertainment. http://www.youtube.com/watch?v=JIolBJwH9p0

The real reason why Stern is still around, and Williams is not (as a pinball company at least), is because Stern in privately owned, and only produces pinball. Williams&#039; board members couldn&#039;t justify operating a relatively tiny, thin margin, pinball division while trying to expand an extremely lucrative slots business.</description>
		<content:encoded><![CDATA[<p>Great article!</p>
<p>One tiny quibble about Pinball 2000. The Pinball 2000 platform was not a flop. The two games released for it sold at much higher volume than the previous ones. The problem was that Williams, the publicly traded company, was seeing much greater profits from their rapidly growing video slot machine division and decided to can the pinball division. There&#8217;s a whole lot of politics and drama surrounding Pinball 2000. I highly recommend the documentary &#8220;Tilt: The Battle to Save Pinball&#8221; which chronicles this incredible chapter in interactive entertainment. <a href="http://www.youtube.com/watch?v=JIolBJwH9p0" rel="nofollow">http://www.youtube.com/watch?v=JIolBJwH9p0</a></p>
<p>The real reason why Stern is still around, and Williams is not (as a pinball company at least), is because Stern in privately owned, and only produces pinball. Williams&#8217; board members couldn&#8217;t justify operating a relatively tiny, thin margin, pinball division while trying to expand an extremely lucrative slots business.</p>
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