In Berkun’s talk picked by the audience of Puget Sound SIGCHI, he ran through the biggest issues and advice. He goes into details on the mistakes in the post, so instead, here’s a table to see both the mistakes and the advice at the same time.
| Mistake | Advice |
|---|---|
| Not credible in the culture | Earn credibility in your culture on your culture’s terms. |
| Never make it easy | Make it easy / fun to follow your advice. |
| Forget your coworkers are meta-users. | Design for your developers/managers, as they are the first users of your work. |
| Never get dirty. | Have something at stake |
| Pretending you have power. | Consider switching to a role with power |
| Ignore possible allies. | Seek powerful allies |
| Vulcan pretension. | Get out of your office |
| Dionysian pretension. | … and drop your ego |
| Don’t know the business. | Follow the money |
I thought it particularly interesting how he approached the talk:
Rather than talk about tactical mistakes, such as in prototyping and running studies, I focused on the ones we overlook the most, about attitude and culture.
So what do you think? What other mistakes do UX designers make?
Interaction 12: Day Three
Behavioral heuristics
Gotta love the cryptic consultant talk. It’s not vague at all
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i made a slideshare presentation of The top mistakes UX designers make http://tiny.cc/v7ivk. take a look & enjoy!