Author Archive

Methods & theory

Communicating UX Through Video: 4. Probing & Research


This time around we will look at videos that hardly involve any prototypes or scenarios. In these examples, designers are using video as a tool for research, inspiration and cultural probing. This article will probably be the thinnest in the series because examples like these are hard to find. But they needn’t be as these videos are technically less complex than all the rest we have seen. … »

Future & trends Methods & theory

Communicating UX Through Video: 3. Future Scenarios


This collection of user experience videos will take the idea of concept videos, which we saw examples of last week, even further by showing us future scenarios that involve a range of new products and technologies. These scenarios are opportunities for designers to focus on storytelling and communicate ways that new technology will be a part of people’s everyday lives. … »

Methods & theory

Communicating UX Through Video: 2. Concepting


While last week’s installment showed examples of designers using video as a tool for prototyping new products and services, this installment will begin to look at the way designers are using video to tell stories. The examples below will show designers using the most basic video production tools with a little creativity to create compelling scenarios. We will also look at how larger companies are using professionally made video to tell stories about their own concepts. … »

Methods & theory

Communicating UX Through Video: 1. Prototyping


Pop some popcorn, recline in your favorite recliner and rest your laptop. In five articles I will share with you some of the more interesting user experience videos on the web. They represent the importance of video as a tool for any designer working with new behaviors, emerging technologies and complex systems that unfold over time. From low-res, techfree prototypes to science-fiction-like future scenarios, this collection of videos will survey the various ways that designers are using this linear medium to explore possible functions, experiences, contexts and values afforded by new technology driven products and services. And we begin with: prototyping. … »

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