The second and final day of UX Australia began with the inspired wake up working session, and continued with streams of talks more focused on showing both sides of the designer-client relationship, and insights on UX related fields ranging from AR to retail. … »
Archive for the ‘Stuff’ Category
UX Australia ‘10 Report: Day One
Melbourne set out to impress for this year’s UX Australia, held in the beautiful Langham Hotel. Year two of the conference had a feeling of building on the work from the inaugral event with confidence and assurance - (even if the day began with many recovering from the pre-drinks before). Some recurring themes of the day were business and design, wicked problems, and the emotional side of user experience, with the community coming to the fore with an active twitter stream and visual notes. … »
The Hands vs. the Brains

What’s the difference between contracting and consulting? One major difference comes down to whether the job is handwork or brainwork. Whether you’re an “innie” or an “outie,” this is applicable. … »
Johnny Contest – Announcing the #uxstory winners

In conjunction with Rosenfeld Media, we’re very pleased to announce the winners of the UX Story competition. Entrants were asked to tweet – in 140 characters or less! – why storytelling is such a powerful tool for UX practitioners. Throughout June the responses came in and, after a tough judging task, the winners were chosen.
Johnny Contest: Win Books or a Webinar

This time we are giving away the book ‘Storytelling for User Experience’ and an exclusive webinar around storytelling and UX. All you have to do is tweet. Want to know more? Read on.
Not to prime, is a crime!
As UXers in the corporate world, my team have to focus on practical ways of doing things to get better results – in what is often a shorter time frame. Take this, and the fact that users are often poor at relaying why they have behaved in a certain way, and we are under some pressure to make inferences from observed behaviour that may (or may not), apply to a broader context. However, we’ve found that the process of priming our users before we see them – getting them to create collages as a homework activity – has amazing benefits with valuable results.
What’s Up With Social Objects?

The concept of social objects is pretty widely used in social interaction design, but we’re missing a solid definition of what social objects are. Or, whether they really even exist. … »
Planning Your UX Strategy
A strategy is a set of coordinated, orchestrated, planned actions, or tactics, which will take you along a journey to reach a desired future state, over an established period of time. Design objectives are conditions or outcomes that a project must meet, often of tactical nature. User experience (UX) strategy shouldn’t therefore be confused with design objectives. This article is about how to plan and coordinate actions to organisationally achieve good UX. … »
The Strange Connection between Entitlement, Social Innovation, and Interaction Design

After teaching at Savannah College of Art and Design for close to five years, I found myself with over four hundred alumni, and I keep in touch with a large quantity of them through email. A strange pattern started to become evident in our communications: a lot of them are unhappy. … »
Perceived Affordances and Designing for Task Flow

A few months ago we set up five Flickr groups around several UX topics. Every month we will try and make some sense of the uploaded material. This month we selected the UX Errors group and will look at examples of issues that arise when proper attention isn’t paid to two very important components of successful user interface design: Perceived Affordances and Designing for Task Flow. … »






