Locative Gaming: The First Ten Years—Kati London

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Kati London (Area/Code) gives us a brief history of location-based gaming. “When we start to get used to experiencing places and spaces in the real world through a camera and through overlays on top of that, how does that change our relationship to the real world?” (O’Reilly Where 2.0 conference, March 2010) Via @vickytnz.

Martin Polley

Martin is an interaction designer and technical writer working at Intel in Haifa, Israel. Johnny TV dude.

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