According to Jason Gross we don't fully understand Hick's Law. In an article for Smashing Magazine he explains how we can design better for[...]
Collecting UX goodness from around the web so you don’t have to.
According to Jason Gross we don't fully understand Hick's Law. In an article for Smashing Magazine he explains how we can design better for[...]
Jonathan Ive rarely gives interviews, but on the occasion of being knighted and now becoming Sir Jonathan Ive, he consented to answer a few[...]
On February 25th, Amsterdam had its first Design Jam. 28 designers showed up to collaborate with people they didn’t know to work on a UX[...]
Jon Kolko is on a mission. He believes that designers should start solving wicked problems and use their skill for a better world. To[...]
In a recent article Mark Cossey shares his thoughts on the importance of transitions in interface design.
Peter Morville takes us on a journey, Prezi-style, through that mysterious thing known as IA.
Susan Weinschenk wrote an article for UX Magazine where she share how a pyschologist looks at the world around her and how this relates to[...]
What are the four elements that make a good user experience into something great?
For all its faults, this is an attempt to collect my thoughts on social interaction design into a single piece.
A lovely concept video for a mobile device that “is more integrated and more sensitive to the human experience.”