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	<title>Johnny Holland &#187; context</title>
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	<description>It&#039;s all about interaction</description>
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		<title>Designing for a mobile context</title>
		<link>http://johnnyholland.org/2009/03/designing-for-a-mobile-context/</link>
		<comments>http://johnnyholland.org/2009/03/designing-for-a-mobile-context/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 17:07:57 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Urban UX]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=1378</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/systems.jpg" class="attachment-index-categories wp-post-image" alt="systems" title="systems" />In 2007 Barbara Ballard launched her book &#8216;Designing the Mobile User Experience&#8217; in which she tried to explain to us [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/systems.jpg" class="attachment-index-categories wp-post-image" alt="systems" title="systems" /><p><img class="alignnone size-full wp-image-1379" title="mobilevideo" src="http://johnnyholland.org/wp-content/uploads/mobilevideo.png" alt="" width="416" height="160" /><br />
In 2007 Barbara Ballard launched her book &#8216;Designing the Mobile User Experience&#8217; in which she tried to explain to us what the design challenge for mobile devices is. It&#8217;s a good book to read, but for the lazy designers among us&#8230; there is an easier solution. A couple of students decided to translate the first chapters in a storyboard and made an interesting videoclip.<span id="more-1378"></span></p>
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<p>First of all: compliments to the students for making it a very nice video to watch. It explains the challenge quite well. When designing for mobile applications you have to look at the context. This is something a lot of designers seem to forget. In what way will the device be used? Maybe the user doesn&#8217;t have time to look at the screen&#8230; or maybe he hasn&#8217;t got more then one thumb available to control it. And what about surrounding noise and lights? It&#8217;s really important to be aware of these factors and there can only be one possible way of finding out: research. Go out and check the places where your device/application will be used. Talk to people and pretend to do the things yourself. That way you will start understanding the context (yes, start&#8230; it takes some time).</p>
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