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	<title>Johnny Holland &#187; game sunday</title>
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	<description>It&#039;s all about interaction</description>
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		<title>Gameday: Rolando &#8211; save the day with your iPhone skills</title>
		<link>http://johnnyholland.org/2009/01/game-sunday-rolando/</link>
		<comments>http://johnnyholland.org/2009/01/game-sunday-rolando/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 08:45:48 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game sunday]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=756</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/gameday.jpg" class="attachment-index-categories wp-post-image" alt="gameday" title="gameday" />The only thing gamers can complain about these days is the mere 24 hours that are in a day&#8230; There [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/gameday.jpg" class="attachment-index-categories wp-post-image" alt="gameday" title="gameday" /><p><img class="alignnone size-full wp-image-814" title="rolandos1" src="http://johnnyholland.org/wp-content/uploads/rolandos1.png" alt="" width="416" height="160" /><br />
The only thing gamers can complain about these days is the mere 24 hours that are in a day&#8230; There are so many new games coming out, exploring new ways of interaction, that you just can&#8217;t keep up. One of the more interesting games for the iPhone and iPod is Rolando. Here you play a platform game while using your skills wilt tilting, tapping and multi-touch controls.<span id="more-756"></span></p>
<p>In <a href="http://rolando.ngmoco.com/">Rolando</a> you control a whole bunch of creatures who live in Rolandoland. This country is in peril and you have to help them save the day. The problem is that their king has fallen asleep and can&#8217;t assist. He has to be brought to a certain place. This can be done by manipulating the environment by yourself or sending the Rolandos on their way, pushing the king forward.</p>
<p>The graphics are very cute and appealing. But the gameplay isn&#8217;t as easy as the graphics might suggest. The first few levels can be handled with slight skills, but from there on you have to be a master of your iPhone. <a href="http://blog.ngmoco.com/">ngmoco:)</a> created a superb game well worth it&#8217;s $10.</p>
<p><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2311005&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=2311005&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/2311005">Rolando video! &#8220;Escape from Rolando Central&#8221; &#8211; coming in December for iPhone and iPod touch</a> from <a href="http://vimeo.com/ngmoco">ngmoco:)</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Gameday: imagine being a drop of water</title>
		<link>http://johnnyholland.org/2009/01/game-sunday-imagine-being-a-drop-of-water/</link>
		<comments>http://johnnyholland.org/2009/01/game-sunday-imagine-being-a-drop-of-water/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 08:19:03 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game sunday]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=752</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/gameday2.jpg" class="attachment-index-categories wp-post-image" alt="gameday2" title="gameday2" />You&#8217;re probably thinking &#8216;What does a drop of water have to do with Johnny Holland?&#8217; We couldn&#8217;t imagine a reason [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/gameday2.jpg" class="attachment-index-categories wp-post-image" alt="gameday2" title="gameday2" /><p><img class="alignnone size-full wp-image-809" title="drop-of-water" src="http://johnnyholland.org/wp-content/uploads/drop-of-water.png" alt="" width="416" height="160" /><br />
You&#8217;re probably thinking &#8216;What does a drop of water have to do with Johnny Holland?&#8217; We couldn&#8217;t imagine a reason ourselves, until somebody came up with the idea to create a game in which you can play a drop of water. And games are interactive, so that&#8217;s a signal for us.<span id="more-752"></span></p>
<p>The game is called <a href="http://www.i-fluid.com/">I-Fluid</a>. It&#8217;s basically a platform game in which you have to survive and reach the end. All kinds of objects and creatures are in the way and are capable of sucking your juices. The interesting thing is the physics behind the game. When you interact with your environment you can cause chain reactions. You also have to look out for objects that suck water, such as kitchen paper&#8230; but vegetables are an ideal way to regenerate yourself.</p>
<p><object width="640" height="505" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pW-yrTn6PRo&amp;hl=nl&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="640" height="505" type="application/x-shockwave-flash" src="http://www.youtube.com/v/pW-yrTn6PRo&amp;hl=nl&amp;fs=1&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>Game sunday: Learning the laws of physics by gaming</title>
		<link>http://johnnyholland.org/2008/11/a-drawing-game-that-teaches-the-laws-of-physics/</link>
		<comments>http://johnnyholland.org/2008/11/a-drawing-game-that-teaches-the-laws-of-physics/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 12:42:13 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game sunday]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=444</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/physics.jpg" class="attachment-index-categories wp-post-image" alt="physics" title="physics" />What&#8217;s the best way to teach the laws of physics? In the past students would have thrown objects from a [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/physics.jpg" class="attachment-index-categories wp-post-image" alt="physics" title="physics" /><p><img class="alignnone size-full wp-image-506" title="crayongame" src="http://johnnyholland.org/wp-content/uploads/crayongame.jpg" alt="" width="416" height="160" /><br />
What&#8217;s the best way to teach the laws of physics? In the past students would have thrown objects from a roof and count the number of seconds it takes to get down. But with <a href="http://www.crayonphysics.com/">Crayon Physics Deluxe</a> they can learn the laws in a really creative way; by drawing doodles.<span id="more-444"></span></p>
<p><a href="http://www.crayonphysics.com/">Crayon Physics Deluxe is a 2D physics puzzle game</a>. In this game you have to move a ball towards a target. It&#8217;s up to you to come up with innovative ways to move it. All the objects you draw change in real physical objects, which can range from stones to wheels and leverages. I believe this is a great way for children to have fun while learning.</p>
<p>Unfortunately the release date is: &#8216;when it&#8217;s done&#8217;</p>
<p><object width="640" height="513" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1849263&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="640" height="513" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1849263&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/1849263">Crayon Physics Deluxe</a> from <a href="http://vimeo.com/user795183">Petri Purho</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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