

Incentives are a commonplace to game designers and developers. They are a means of designing activity to support goals and [...]


Incentives are a commonplace to game designers and developers. They are a means of designing activity to support goals and [...]
What gaming tell us.
Microsoft brings human-computer interaction without an electronic input device to the masses.


The only thing gamers can complain about these days is the mere 24 hours that are in a day… There [...]

You’re probably thinking ‘What does a drop of water have to do with Johnny Holland?’ We couldn’t imagine a reason[...]


What’s the best way to teach the laws of physics? In the past students would have thrown objects from a [...]


Indie developer Ian Dallas presented a tech demo of his latest project “The Unfinished Swam” to the world about a [...]
We used to be happy with a tamagotchi.