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	<title>Johnny Holland &#187; methodology</title>
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	<link>http://johnnyholland.org</link>
	<description>It&#039;s all about interaction</description>
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		<title>UX: An art in search of a methodology</title>
		<link>http://johnnyholland.org/2009/10/ux-an-art-in-search-of-a-methodology/</link>
		<comments>http://johnnyholland.org/2009/10/ux-an-art-in-search-of-a-methodology/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 11:00:18 +0000</pubDate>
		<dc:creator>Justin Tauber</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[evidence]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[phenomenology]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=4071</guid>
		<description><![CDATA[In my previous incarnation as a philosopher, I spent a lot of effort trying to argue for a different, phenomenological approach to the sciences of cognition - the very sciences at the root of the study of human-computer interaction. I find myself turning back to that train of thought in light of recent discussions I've had around establishing a methodology for user experience design.]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/thinker.jpg" class="attachment-index-categories wp-post-image" alt="thinker" title="thinker" /><p>&nbsp;</p>
<p><span>In my previous incarnation as a philosopher, I spent a lot of effort trying to argue for a different, phenomenological approach to the sciences of cognition &#8211; the very sciences at the root of the study of human-computer interaction. I find myself turning back to that train of thought in light of recent discussions I&#8217;ve had around establishing a methodology for user experience design.</span></p>
<p><span id="more-4071"></span></p>
<p><span>One thing that American philosopher </span><a title="Wikipedia: Richard Rorty" href="http://en.wikipedia.org/wiki/Richard_Rorty" target="_self">Richard Rorty</a><span> really liked about his student </span><a title="Wikipedia: Robert Brandom" href="http://en.wikipedia.org/wiki/Robert_Brandom">Robert Brandom</a><span>&#8216;s book </span><em>Making It Explicit</em><span> was that the word &#8220;experience&#8221; was not to be found anywhere in the index. Rorty was one of the most important philosophers of language of his time &#8211; as Brandom is today &#8211; and their pragmatist approach is extremely influential in contemporary philosophical circles.</span></p>
<p><span>Rorty&#8217;s praise &#8211; which Brandom would no doubt have appreciated &#8211; gives you some idea of how far contemporary trends in interface design, which regard the design task as enhancing or enabling certain sorts of user experience, are from the mainstream philosophical conceptions of what such users are and what they are doing when they engage with texts and symbols everywhere, including online.</span></p>
<p><strong>Balancing Intuition and Evidence</strong></p>
<p><span>Perhaps like all forms of design, in practice user experience design rarely resembles the execution of a method, so much as it resembles the practice of an art. There is a heavy reliance on intuition, and when a designer does choose to refer to some piece of shared knowledge, that knowledge usually takes the form of a </span><a title="Wikipedia: Pattern Language" href="http://en.wikipedia.org/wiki/Pattern_language">pattern</a> <span>(in the architectural sense) rather than empirical studies or a unified theoretical framework. (There&#8217;s no problem with stealing from other intellectual traditions &#8211; <a title="Good IxDers borrow, great ones steal" href="http://johnnyholland.org/2009/09/28/good-ixders-borrow-great-ones-steal/">as Vicky Teinaki suggests</a> &#8211; while theoretical frameworks are regarded simply as large pattern repositories.)</span></p>
<div id="attachment_4089" class="wp-caption alignleft" style="width: 273px"><a href="http://johnnyholland.org/wp-content/uploads/math07.gif"><img class="size-medium wp-image-4089 " title="math07" src="http://johnnyholland.org/wp-content/uploads/math07-263x300.gif" alt="The famous Sidney Harris cartoon - must we be more explicit?" width="263" height="300" /></a><p class="wp-caption-text">The famous Sidney Harris cartoon - must we be more explicit?</p></div>
<p><span>Still, it&#8217;s not uncommon for designers to worry that such a heavy dependency on intuition is problematic, or at least risky. As the profession matures, and businesses establish a more critical engagement with agencies offering UX design services, clients are becoming more confident in demanding details of the design process itself, in the hope of ensuring that an agency is designing for that client&#8217;s customers and not simply to satisfy the tastes of its own designers.</span></p>
<p><span>In this way, there is a growing sense that user experience design should be &#8211; not merely intuitive &#8211; but evidence-based. The emphasis on user testing in all its forms is a manifestation of this.</span></p>
<p><span>Partially because the way we test our designs resembles a traditional psychological or ethnographic study<span>, it&#8217;s often assumed that the kind of evidence required is </span><a href="http://stopdesign.com/archive/2009/03/20/goodbye-google.html"><em>statistical evidence</em></a><span>. I want to suggest that this may actually be a misunderstanding &#8211; itself a result of a naturalistic bias inherent in our society &#8211; and to suggest an alternative view.</span></span></p>
<p><strong>Finding a methodology that is true to practice</strong></p>
<p><span>This tension between the design process itself and the requirement that its products have statistical validity is felt most keenly when trying to articulate a UX methodology, for example, in the context of a pitch, or to formalise the design process. It quickly becomes clear that any method that lives up to this requirement is one that no UX project could ever actually live up to.</span></p>
<p><span>On the one hand, no design firm has the time or the resources to conduct a large-scale psychological or ethnographic study of the users whose experience they are purporting to represent. In a world in which quantitative analysis is king: the rapid, qualitative psychological studies that are standard among designers appear as nothing more than arbitrary, and certainly insufficiently large, sample populations. </span></p>
<p><span>On the other hand, there is the hunch that this lack of statistical rigor may well be a &#8220;good thing&#8221;. Incomplete data leaves room for designers; for the speculative leaps that are what make design feel like design. And anyway, the alternative threatens to make the process into something akin to &#8220;design by committee&#8221; &#8211; where the committee is a population in the hundreds&#8230; or hundreds of thousands!</span></p>
<p><strong>Proving the pudding</strong></p>
<p><span>At this point, it&#8217;s important to distinguish between imposing the requirement of statistical validity on the design process, and imposing it on the products of that process, i.e. on the design itself. I&#8217;m not trying to argue that user experience design should be immune to criticism, nor that the only criticism a user experience designer should listen to is that of another designer. The ultimate test of any design is how it actually performs in the wild, in front of those hundreds of thousands, and every effort should be made to identify design flaws in advance of a product&#8217;s release by exposing it to tens &#8211; or hundreds &#8211; of potential users in a controlled setting. (Of course, the test setting needs to controlled, not to resemble the target audience, which is &#8220;in the wild&#8221;, but to minimise the assumptions built into the inferences derived from the test results; to maximise their scalability.)</span></p>
<div id="attachment_4090" class="wp-caption alignright" style="width: 310px"><a href="http://johnnyholland.org/wp-content/uploads/193383382_cf3b3bd6d0_o.png"><img class="size-medium wp-image-4090" title="eye-tracking" src="http://johnnyholland.org/wp-content/uploads/193383382_cf3b3bd6d0_o-300x263.png" alt="Eye tracking - tells you what is wrong, not right" width="300" height="263" /></a><p class="wp-caption-text">Eye tracking - tells you what is wrong, not right</p></div>
<p><span>Let&#8217;s spend another moment on user testing, because it will help clarify the kind of validity that I think is appropriate for user experience design. The thing about user testing &#8211; which as I&#8217;ve said, should be grounded in statistical evidence &#8211; is that it can tell you that a component of a design is broken, but not what is broken about it.</span></p>
<p><span>Take the case of eye-tracking. An eye-tracking study can reveal that the current design inhibits the completion of a particular step or objective. It does so by illuminating that a statistically significant section of the population tested took an inordinate amount of time to complete that step or objective (where inordinate might mean &#8220;above average&#8221; or &#8220;above a certain threshold&#8221;).</span></p>
<p><span>But the crucial thing is to realise that this is all it reveals. In order to </span><em>diagnose</em><span> the problem, a different sort of mode of interrogation is required. It&#8217;s necessary to watch one particular case, or a few, and develop a sense of what is going on.</span></p>
<p>It&#8217;s tempting to say that this sense is an &#8220;interpretation&#8221; of the data, but that word is loaded up with all sorts of connotations, and these get in the way of capturing the richness of the experience of watching another human being interact with something and ultimately understanding the nature of that interaction.</p>
<p><strong>Diagnosing a usability problem is an achievement</strong></p>
<p><span>An interpretation is commonly parsed as a point of view on something. Moreover, all points of view are necessarily subjective, so an interpretation is just my point of view &#8211; it has no objective validity. What that misses is that while this point of view I am offering is mine </span><em>now</em><span>, it&#8217;s something I&#8217;ve </span><em>achieved</em><span>, namely by watching another human being whose behaviour I didn&#8217;t predict or initially understand. In diagnosing a problem with our design on the basis of watching someone else interact with it, I take my best stab at </span><em>adopting the point of view</em><span> of the person I&#8217;m watching.</span></p>
<p><span>Now, it may be that I fail to adopt their point of view entirely, and I may even be wrong in my diagnosis of the problem, but clearly, it isn&#8217;t just my point of view that&#8217;s involved here. At the very least, the diagnostic point of view I come to adopt has its origins (and so, some of its validity) in the behaviour of the test subject.</span></p>
<p><span>What&#8217;s more, there&#8217;s obviously a skill involved here &#8211; an ability to effectively, and reliably, adopt other points of view, other ways of engaging with an interface. This is the skill that I suggest is at the heart of all user experience design.</span></p>
<p><span>But a UX designer has to do more than this. After all, our brief is to design for all users in one fell swoop. Thus, to develop a unified design &#8211; a design that works &#8211; a UX designer has to discover that configuration of design elements that has a relatively stable meaning across the diverse range of potential modes of engagement that can be adopted by users. User testing, therefore, keeps a user experience designer honest. Testing exposes a design to an actual diversity of actual modes of engagement, and the point is to ensure the designer hasn&#8217;t become parochial or staid in their approach, favouring one or a few modes over all others.</span></p>
<p><strong>Psychology with a sample space of one</strong></p>
<div id="attachment_4082" class="wp-caption alignleft" style="width: 161px"><a href="http://en.wikipedia.org/wiki/File:Edmund_Husserl_1900.jpg"><img class="size-medium wp-image-4082 " title="edmund_husserl" src="http://johnnyholland.org/wp-content/uploads/edmund_husserl_1900.jpg" alt="Edmund Husserl" width="151" height="198" /></a><p class="wp-caption-text">Edmund Husserl - 1859-1938.</p></div>
<p><span>The picture I have painted above of user experience design is remarkably similar to that of phenomenological psychology, as championed by the early twentieth-century German philosopher, </span><a title="Wikipedia: Edmund Husserl" href="http://en.wikipedia.org/wiki/Edmund_Husserl">Edmund Husserl</a><span>. As I have tried to do above with regard to design, Husserl counterposed his phenomenological understanding of psychology as an &#8220;eidetic&#8221; science, or science of essences, against an empirical psychology grounded in statistical data. An essence for Husserl is an invariant structure in our engagement with things. It is, if you like, the flip-side of understanding how a certain perceptual structure might be misunderstood. Once you have exhausted the ways something can be misunderstood, or misperceived, what you have left is its essence. The crucial point is that Husserl regarded these essences as a perfectly valid form of evidence on which to base inferences about the world and our behaviour within it. In fact, he regarded it as the only philosophically respectable form of evidence.</span></p>
<p><span>That might be going too far, and Husserl was probably also overreaching in jumping straight from endorsing the practice of criticising assumptions by exercising the skill of misperceiving, to asserting the existence of an essence of every perception. But what is clear, however, is this: if what I have said above about user experience design is correct, the methodology of user experience design might share a great deal with that of phenomenology.</span></p>
<p><span>An association with phenomenology might go some way toward alleviating that anxiety associated with trying to establish a methodology for UX design. I&#8217;ve heard phenomenological psychology described as &#8220;psychology with a sample space of one&#8221;. Among phenomenologists, that&#8217;s not a cause for embarrassment. It&#8217;s a source of pride. And that&#8217;s because to them it&#8217;s a reaffirmation of both the possibility of adopting perspectives other than our own and our responsibility to do so as reflective human beings. What UX designer wouldn&#8217;t want to be associated with that?</span></p>
<p>&#8230;</p>
<p>In case you want to learn more about phenomenology:</p>
<p>I can recommend the New World Encyclopedia article on <a title="New world encyclopedia article" href="http://www.newworldencyclopedia.org/entry/Eidetic_reduction">Eidetic Reduction</a> &#8211; this is the technical term for the &#8220;skill of misperceiving&#8221; I describe above &#8211; I&#8217;d never used this resource before, but it has a better article than Wikipedia.</p>
<p>Also, have a look at <a href="http://www.youtube.com/watch?v=aaGk6S1qhz0">Hubert Dreyfuss with Bryan Magee on Husserl, Heidegger and Existentialism</a> (70s BBC show), which gives a nice overview of the tradition in the comfort of a soft, beige couch!<br />
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<p>Husserl image via <a href="http://en.wikipedia.org/wiki/File:Edmund_Husserl_1900.jpg">Wikipedia</a></p>
<div>Thinker image from <a href="http://www.flickr.com/photos/seatbelt67/" rel="cc:attributionURL">seatbelt67</a> <a href="http://creativecommons.org/licenses/by/2.0/" rel="license">CC BY 2.0</a></div>
<div>Eye tracking image from <a href="http://www.flickr.com/photos/travelinlibrarian/" rel="cc:attributionURL">travelinlibrarian</a> <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/" rel="license">CC BY-NC-SA 2.0</a></div>
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		<title>Book review: Mental Models</title>
		<link>http://johnnyholland.org/2009/01/book-review-mental-models/</link>
		<comments>http://johnnyholland.org/2009/01/book-review-mental-models/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 16:27:46 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=925</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/mental.jpg" class="attachment-index-categories wp-post-image" alt="mental" title="mental" />Everybody wants to design perfect products. And to do this a lot of designers think they’re applying user centered design. [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/mental.jpg" class="attachment-index-categories wp-post-image" alt="mental" title="mental" /><p><img class="alignnone size-full wp-image-926" src="http://johnnyholland.org/wp-content/uploads/mentalmodels1.png" alt="" width="416" height="160" /><br />
Everybody wants to design perfect products. And to do this a lot of designers think they’re applying user centered design. But most of the time they’re actually using themselves as reference. Fortunately there are several methodologies which can help you to really understand the target audience. One of them is the creation of mental models, of which Indi Young wrote a book called Mental Models: Aligning Design Strategy with Human Behavior.<span id="more-925"></span></p>
<blockquote><p>With Young’s approach to mental models we’re forced to not only understand the audience, but also to only design features that they might want.</p></blockquote>
<p><strong>Mental what? </strong><br />
<a href="http://johnnyholland.org/wp-content/uploads/mentalmodel.png"><img class="alignright size-medium wp-image-1038" title="" src="http://johnnyholland.org/wp-content/uploads/mentalmodel-300x140.png" alt="" width="300" height="140" /></a>The idea behind mental models isn’t new. It has actually been around for some time. “Mental models are simply affinity diagrams of behaviors made from ethnographic data gathered from audience representatives.” They are “a tool to help you conceptualize your product, before prototyping and testing something.” It forces you to really understand what moves the target audience. What are their needs? And what is their mission?</p>
<p>Young translates this research in a model which combines two kinds of data. On the top you see a visualization of the behavior of the targeted audience. For example showing what the ritual of people in the morning is. It’s really important to depict the importance of each individual part, because some are more important than others. Below this visualization you map solutions/features you came up with during the design process. Every feature can only be mapped against one behavior. If it matches more, it means you probably have to split up the feature. And features that can’t be mapped should be put aside, since they don’t match the behavior they are useless.</p>
<p><strong>Features and strategy</strong><br />
With this model you get a good feeling of the behavior of your audience. You see what’s more and less important. But what’s even cooler is the mapping of the features I just mentioned. How often does it happen to you that you end up in an endless discussion about features? Something like this:<br />
&#8220;This feature is an absolute must. If we don’t use it we’re definitely not going to win design prizes.<br />
&#8220;Kill this feature. Nobody wants it. I wouldn’t use it…&#8221;<br />
&#8220;But how cool would it be if we could have this feature.&#8221;<br />
&#8220;No.&#8221;<br />
&#8220;Yes..&#8221;<br />
&#8220;No.&#8221;<br />
&#8220;Ok, you’re the senior.&#8221;</p>
<p>This discussion happens at every design studio . Designers want the best for their product, but are also proud of their own features. But with Young’s approach to mental models we’re forced to not only understand the audience, but also to only design features that they might want. The importance of a behavior and the number of features mapped should match in some way. If a less important behavior has more features than an important one, something is wrong. It sounds so logical, that it just has to be true&#8230;</p>
<blockquote><p>It feels difficult to integrate this methodology in smaller projects, where they can be just as useful&#8230;</p></blockquote>
<p><strong>The complete process</strong><br />
The mental model I just explained is the end result of an entire research process. It takes several steps to gain enough knowledge and insight to create this model. In the book Young takes you along every step needed. She uses the example of going to the cinema to visualize her method. There are eight steps you should take:</p>
<ul>
<li>Define task-based audience segments</li>
<li>Specifiy recruiting details</li>
<li>Set scope for the interviews</li>
<li>Interview participants</li>
<li>Analyze the transcripts</li>
<li>Look for patterns</li>
<li>Create the mental model</li>
<li>Adjust the audience segments</li>
</ul>
<p>As you can see a big part of the methodology is preparing and doing the interviews. After this you analyze the transcripts and look for patterns. According to Young this is a very intense process. In the book she describes a.o. how you should handle interviews, how this can go wrong and how you get something useful out of it. The honesty and directness with which she writes is wonderful. She doesn’t claim to know it all and admits that some parts can be boring. In a lot of other books you often find a very clinical approach, where only the perfect situation is explained.</p>
<p><strong>Big projects only?</strong><br />
The good thing about the book is the practicality. Young gives a lot of examples and tips. She writes about the ideal scenario and at the same time writes how you can do things fast. But the process she describes still takes a lot of time, even in the smallest form. Of course I totally see the use of the methodology and am very willing to get my hands dirty on it, but I also have to be realistic. Almost all customers I currently work for will not have the budget (or time) for this kind of method. And even with all the tips Young gives, it’s hard to create a light-version that’s thorough enough to make a true difference.</p>
<p>On the other hand I have to say that the idea is glued in my mind. In several conversations within design teams I did use examples from the book, which is a positive sign. I’m really convinced we should create mental models and map the behavior against product features/solutions.</p>
<blockquote><p>When using Indi Young’s mental models in your process you will without a doubt improve the quality of your products for the target audience.</p></blockquote>
<p><strong>Strategy </strong><br />
The book is interesting for different audiences. It helps designers define which way to go, and what features they should and should not implement. When you have a good mental model it’ll help you through a lot of discussions. But the discussions won’t only go better in a design team… it will also help on a higher level. Product strategists and executives can use the model to convince the management which route to take. And if we have to believe Young it works for over 10 years…</p>
<p><strong>Conclusion</strong><br />
<iframe style="width: 120px; height: 240px;" src="http://rcm.amazon.com/e/cm?t=httpjohnnyhoo-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=1933820063&amp;fc1=000000&amp;IS1=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=000000&amp;bc1=FFFFFF&amp;bg1=FFFFFF&amp;f=ifr" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="320" height="240"></iframe>The first thing I liked about the book is the enthusiasm with which Young writes. From the beginning until the end you feel that she really believes in this methodology. She writes in an easy to understand way, giving practical examples. The book can both be used to read in the train and used as a practical handbook.</p>
<p>The book gave me a lot to think about regarding the design process. I think it is a must read for design teams. When using Indi Young’s mental models in your process you will without a doubt improve the quality of your products for the target audience. But I do have to make a not that it feels difficult to integrate this methodology in smaller projects, where they can be just as useful. The moment Young comes with practical solutions for this situation I’m completely sold.</p>
<p><strong>Book details</strong><br />
<a href="http://www.rosenfeldmedia.com/books/mental-models/">Mental Models: Aligning Strategy with Human Behavior</a><br />
author: <a href="http://www.indiyoung.com/">Indi Young</a><br />
publisher: <a href="http://www.rosenfeldmedia.com/">Rosenfeld Media</a><br />
details: 299 pages, paperback</p>
<img class="alignnone size-full wp-image-928" src="http://johnnyholland.org/wp-content/uploads/mentalmodels2.png" alt="" width="640" height="321" />
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