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	<title>Johnny Holland &#187; nielsen</title>
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	<description>It&#039;s all about interaction</description>
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		<title>Usability Ain’t Everything &#8211; A Response to Jakob Nielsen’s iPad Usability Study</title>
		<link>http://johnnyholland.org/2010/05/usability-ain%e2%80%99t-everything-a-response-to-jakob-nielsen%e2%80%99s-ipad-usability-study/</link>
		<comments>http://johnnyholland.org/2010/05/usability-ain%e2%80%99t-everything-a-response-to-jakob-nielsen%e2%80%99s-ipad-usability-study/#comments</comments>
		<pubDate>Wed, 26 May 2010 11:00:09 +0000</pubDate>
		<dc:creator>Fred Beecher</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[Urban UX]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[nielsen]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=7372</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/ipad.jpg" class="attachment-index-categories wp-post-image" alt="ipad" title="ipad" />The conclusion of the Nielsen Norman Group’s April 2010 study of iPad usability is that it has problems and more [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/ipad.jpg" class="attachment-index-categories wp-post-image" alt="ipad" title="ipad" /><a href="http://johnnyholland.org/wp-content/uploads/ipad.jpg"><img class="alignnone size-full wp-image-7533" title="ipad" src="http://johnnyholland.org/wp-content/uploads/ipad.jpg" alt="IPad" width="416" height="160" /></a>
<p>The conclusion of the <a href="http://www.useit.com/alertbox/ipad.html"><span style="text-decoration: underline;">Nielsen Norman  Group’s </span><span style="text-decoration: underline;">April 2010 study of </span><span style="text-decoration: underline;">iPad</span><span style="text-decoration: underline;"> usability</span></a> is that it has problems and more standards are the solution. Yes, the iPad is imperfect, but  resorting to standards as the solution is an antiquated reaction that  fails to consider how interactive systems have evolved. We’re not  Usability Engineers anymore (not most of us, anyway); we’re User Experience  Designers. Experience is more than just usability.</p>
<p><span id="more-7372"></span></p>
<p>I’ve covered this ground on Johnny Holland before. Just after I got  my iPhone I came to many of the  same conclusions Nielsen did about the how <a href="http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/">the iPhone is difficult  to learn</a>. But here’s the thing; I didn’t stop there. I talked about how  some of the factors that made the iPhone difficult to use also made  it <em>fun  to use,</em> which is why it has flown off shelves since it was introduced.  As I got used to it I began to think more about how <a href="http://userexperience.evantageconsulting.com/2009/09/playfulness-usability-context-delightful-user-experience/"><span style="text-decoration: underline;">playfulness  was more delightful than pure usability in some contexts</span></a> and vice versa. Something  I use occasionally for very specific tasks delights me if it is simple and  usable. But something I use often or for more amorphous tasks that is simply usable will either  provoke no emotional response or, at worst, will become tedious. In that  context, a more playful interaction style will keep me engaged and  might even lift my mood a little.</p>
<p>This is the perspective from which I’ll look at what Nielsen found, identify where  it’s valuable, and point out where it’s a little myopic.</p>
<p><strong>“Wacky Interfaces”</strong></p>
<p>Wacky. Yes,  “wacky.” As in, “Isn’t it cute how kids these days are trying to create  beautiful experiences.” Beauty does not require an unusable interface, but a beautiful  experience might ask you to engage with it a little more deeply through a lack of <em>obvious</em> affordances.</p>
<p><em>For more than a decade, when we ask users for their first  impression of (desktop) websites, the most </em><em>frequently-used</em><em> word has been &#8220;</em><strong><em>busy</em></strong><em>.&#8221; In contrast, the  first impression of many </em><em>iPad</em><em> apps is &#8220;</em><strong><em>beautiful</em></strong><em>.&#8221; The change to a more  soothing user experience is certainly welcome, especially for a device  that may turn out to be more of a leisure computer than a business  computer. Still, beauty shouldn&#8217;t come at the cost of being able to  actually use the apps to derive real benefits from their features and  content.</em></p>
<p>He <em>almost</em> gets it. No, the iPad is no business computer,  and that’s exactly why beauty is an asset. People will, much of the time, interact  with this device in order to have an experience rather than complete a  task. Nielsen’s wholesale discounting of beauty fails to take into  account that some apps will be experiential and content based while some  will be functional and task based. Engaging with a system is not what  people want to do when they have a task to complete. That’s when basic  usability is more delightful.</p>
<p><em>L</em><em>ong-s</em><em>t</em><em>anding GUI design  guidelines</em><em> for desktop user designs dictate that buttons look raised  (and thus </em><em>pressable</em><em>) and that </em><em>scrollbars</em><em> and other interactive  elements are visually distinct from the content.</em></p>
<p>The iPad does not have a Graphical User Interface but a gestural one.  GUI design guidelines do not necessarily apply when users can interact  directly with the content.</p>
<p><em>For the  last 15 years of Web usability research, the main problems have been  that users don&#8217;t know where to </em><em>go</em><em> or which option to </em><em>choose</em><em> — not that they don&#8217;t  even know which options exist. With </em><em>iPad</em><em> UIs, we&#8217;re back to  this square one.</em></p>
<p>The iPad is also not the Web.  Interacting with apps is completely different from interacting with  websites. Most apps have far fewer options than the average website,  lessening the potential for confusion. On top of that, people use apps  in a much more focused way than they use a website. Users can access the  entire Web when they open their browser, but when they open an app they choose to focus on <em>that app’s </em>content and functionality  only. In  that context, a more deeply engaging, exploratory design can enhance the  user’s experience.</p>
<p><strong>“Inconsistent</strong><strong> Interaction Design”</strong></p>
<p>I take issue with this finding because Nielsen evaluated multiple  applications. That’s like saying it’s bad that Microsoft Word and Adobe  Photoshop are inconsistent. They allow completely different audiences to  accomplish completely different tasks. He considers it confusing  that the same gesture affects the same type of content differently in  different apps. When there’s a limited gestural vocabulary  (and there has to  be) and  a diversity of contexts, it’s easy and usually risk-free to experiment  with figuring out the correct gesture if you get it wrong the first  time. And because it’s gestural, it’s inherently playful and fun. It’s  not a chore like trying to parse Word’s menus or toolbars.</p>
<p>Nielsen says that iPad UIs suffer from the “triple threat” of low  discoverability (non-obvious controls), low memorability (difficult to remember inconsistently applied gestures), and accidental  activation. I agree with the first and the last, mostly. Non-obvious controls  can encourage exploration and playfulness in some contexts, but they can be frustrating in  others. Accidental activation is certainly annoying, but it’s usually easy to deactivate  whatever was activated. That problem in particular I think is due to  the absolute newness of the apps and the platform. At least two iPad developers I’ve heard from  indicated that they changed the design of their apps once the iPad was released.</p>
<p>The second problem he identifies, low memorability, I completely disagree  with. My pre-literate two-year-old daughter knows how to unlock my iPhone &amp; iPad, navigate to her favorite  drawing app, launch it, draw with it, and change the various options. It took very few  demonstrations before she learned this. If you look on YouTube there are  videos of small children expertly navigating iPhones and iPads. You show them how to do it once, they do it, and they remember it.</p>
<p>The <a href="http://www.devcogneuro.com/Publications/motor_&amp;_cog_paper.pdf"><span style="text-decoration: underline;">link</span><span style="text-decoration: underline;"> between physical motion and cogn</span><span style="text-decoration: underline;">itive  development</span></a> (especially in children) is well established in cognitive research,  making gestural UIs much more easy to remember than your typical desktop  GUI. On top of that, the number of gestures that are possible is pretty  limited. Even if you don’t perform the correct gesture first, it won’t take  long to figure out what the right one is.</p>
<p><strong>“Crushing Print Metaphor”</strong></p>
<p>Nielsen again complains that iPad apps are not like the Web.</p>
<p><em>The current design strategy of </em><em>iPad</em><em> apps definitely aims  to create more immersive experiences, in the hope of inspiring deeper  attachments to individual information sources. This cuts against the  lesson of the Web, where diversity is strength and no site can hope to  capture users’ sole attention.</em></p>
<p>My  friend <a href="http://pjbfcp.com/"><span style="text-decoration: underline;">Pete Barry</span></a> likes to talk about the  value of experience. The reason people choose to consume content through  these “limited” apps is because the experience they provide is valuable  to them in some way. That experience is a benefit rather than a  drawback. Besides, the open Web is just two taps away.</p>
<p><strong>“Card Sharks vs. Holy </strong><strong>Scrollers</strong><strong>”</strong></p>
<p>Nielsen references Jef Raskin’s differentiation between “two fundamentally  different hypertext models,” Cards and Scrolls, indicating that iPad apps mostly fall into the  Card model. On a Card, all the interaction occurs on a fixed size canvas  that is swapped out to provide access to more content or functionality.  And I’m sure I don’t have to tell you what a Scroll is.</p>
<p>Nielsen said:</p>
<p><em>There&#8217;s no  real reason we can&#8217;t have both design models: cards on the </em><em>iPad</em><em> and scrolls on the  desktop (and phones somewhere in the middle). But it&#8217;s also possible  that we&#8217;ll see more convergence and that the Web&#8217;s interaction style  will prove so powerful that users will demand it on the </em><em>iPad</em><em> as </em><em>well</em><em>.</em></p>
<p>If I read that right, I actually agree with him. The iPad doesn’t have to force all  apps to subscribe to one model; each app can use whichever model is most  appropriate for its context of use. I’ve even seen some apps that mix  the models, like <a href="http://itunes.apple.com/us/app/the-early-edition/id363496943?mt=8"><span style="text-decoration: underline;">Early  Edition</span></a>. This newsreader arranges RSS feed articles like a newspaper,  with a home page and different pages for each individual feed. Wherever  an article appears on any of these pages, you can actually scroll in  place  to get a sense of what it’s about! Granted, this is something users are  likely to discover accidentally, but it’s a pleasing, delightful  interaction nonetheless.</p>
<p><strong>Nielsen’s  Recommendations</strong></p>
<p>This is what really gets  me going. And not in a good way. He has four, but they really roll up into  three:</p>
<ul>
<li>Make iPad UIs look more like GUIs</li>
<li>Make iPad interaction design more  like the Web</li>
<li>“Abandon the hope of  value-add through weirdness.”</li>
</ul>
<p>And yes,  that third is a direct quote. In 2010. Beauty isn’t weird. Compelling interactions  aren’t weird. Both of these are critical components of modern  interaction design, where designers seek to go beyond simple usability  and create positive emotional experiences that build loyalty and  emotional attachment. What is perhaps most confusing about these  recommendations, though, are the first two. Jakob Nielsen is a smart guy,  and clearly the iPad exists within entirely different contexts of use than a desktop GUI  or a website.</p>
<p>What I really want to  know is this: why does Nielsen feel that iPad apps should be designed for contexts they  won’t be used in?</p>
<p>&#8212;&#8211;</p>
<p>Header image by <a href="http://www.flickr.com/photos/ndevil/3817840411/sizes/o/#cc_license">nDevil</a> /CC 2.0</p>
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