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	<title>Johnny Holland &#187; paper</title>
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	<description>It&#039;s all about interaction</description>
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		<title>Prototyping makes you tell the right story</title>
		<link>http://johnnyholland.org/2009/04/prototyping-makes-you-tell-the-right-story/</link>
		<comments>http://johnnyholland.org/2009/04/prototyping-makes-you-tell-the-right-story/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 09:08:45 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=1934</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/prototype.jpg" class="attachment-index-categories wp-post-image" alt="prototype" title="prototype" />Prototyping in the early phase of a project is the ideal way to see if (and how) a concept will [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/prototype.jpg" class="attachment-index-categories wp-post-image" alt="prototype" title="prototype" /><p><img class="alignnone size-full wp-image-1940" title="" src="http://johnnyholland.org/wp-content/uploads/prototyping-stories.png" alt="" width="416" height="160" /><br />
Prototyping in the early phase of a project is the ideal way to see if (and how) a concept will work. But often enough it&#8217;s not being done because design teams fear it will cost them all of their available hours. I think this is a big misconception, since there are many different ways you can prototype&#8230; And even the fastest way, sketching, is more valuable then doing no prototype at all.<span id="more-1934"></span></p>
<h2>It makes you tell stories</h2>
<p>There are many reasons why you should start prototyping&#8230; but for now I want to focus on just a couple of reasons. The first being: it makes you tell stories. When you force yourself to make a lo-fi prototype (e.g. sketching) you suddenly have to go through the scenarios/use cases. You have to design the interface and in your head interact with it. It&#8217;s not just wireframes in Visio anymore, but it comes alive. And this forces you as a designer to start telling the story of the interface. See it as a person, talking to the user&#8230; And like a storyteller you should define the character of the product. Is it agressive? Your friend? Your tutor or advisor? Will it talk to you as a restless child or be like Buddha himself? And what does it tell you? When? How?</p>
<p>The exercise of making a prototype brings this alive. It forces you to imagine how somebody will play around with it. I acknowledge that you should also do this when drawing wireframes, but there you&#8217;ll easily enough lose yourself in the details. It&#8217;s also a process where you approach each screen as an individual, trying to get the balance on the screen right. Maybe that&#8217;s not the correct way, but it is how it works. While making a prototype and playing around with it makes you feel close to the user.</p>
<h2>It let&#8217;s you explain your concept</h2>
<p>Personally I&#8217;m not always a big fan of wireframes. When I create them I already know that they will limit me in some way. Clients have a problem looking through the wires and seeing the interactive concept&#8230; And I have to split up an interactive concept in different pages and screens, while any interactive part can only be described in text. A prototype helps me explain what I have in mind (even to myself). It&#8217;s an easy way to start bringing the concept alive and seeing how it interacts with people. I can make sounds, move things around, let things disappear&#8230; everything that I need to bring it alive. And before I dive into the details I can easily change stuff. While others (and me) play around with the prototype, it evolves. Making the prototype isn&#8217;t a one-step proces. The creation and adaptation of it is the actual development of the concept.</p>
<p>So let&#8217;s start prototyping. And as a proof that anybody can prototype and bring an idea to live&#8230; Look at this video:<br />
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		<title>Your body as an input device</title>
		<link>http://johnnyholland.org/2008/11/your-body-as-an-input-device/</link>
		<comments>http://johnnyholland.org/2008/11/your-body-as-an-input-device/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 09:45:14 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[Urban UX]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[gesture-based]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=322</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/input.jpg" class="attachment-index-categories wp-post-image" alt="input" title="input" />Who isn&#8217;t hanging over his desk to read a text or view a picture on his computer screen? -to be [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/input.jpg" class="attachment-index-categories wp-post-image" alt="input" title="input" /><p><img class="alignnone size-full wp-image-327" title="lean-forward" src="http://johnnyholland.org/wp-content/uploads/lean-forward.jpg" alt="" width="416" height="160" /><br />
Who isn&#8217;t hanging over his desk to read a text or view a picture on his computer screen? -to be honost&#8230; I&#8217;m doing it right now- The movement that you make as a result is almost exclusive for this reason (viewing details). And in a world where gesture-based interfaces are top notch, we could have expected some interesting experiments.<span id="more-322"></span></p>
<p>A.o. Chris Anderson from Carnegie Mellon University initiated a <a href="http://www.chrisharrison.net/projects/leanandzoom/index.html">research towards the possibilities to combine human behaviour with digital functions</a>. In this the digital function is the ability to zoom on your screen. In the video below you see what it actually looks like (<a href="http://www.chrisharrison.net/projects/leanandzoom/index.html">and/or read the paper</a>).</p>
<p>Everybody knows that it will definitely become irritating if your computer starts zooming in and out depending on your position&#8230; but this research doesn&#8217;t have to result in a 1:1 implementation. It would be interesting to put the researchers in one room with a physiotherapist and an interaction/industrial designer. I think they could come up with interaction solutions that can cut back RSI.</p>
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