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	<title>Johnny Holland &#187; sustainability</title>
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	<description>It&#039;s all about interaction</description>
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		<title>Designing for Social Innovation: An Interview with Ezio Manzini</title>
		<link>http://johnnyholland.org/2009/12/designing-for-social-innovation-an-interview-with-ezio-manzini/</link>
		<comments>http://johnnyholland.org/2009/12/designing-for-social-innovation-an-interview-with-ezio-manzini/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 12:18:57 +0000</pubDate>
		<dc:creator>Steve Baty</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[Observed]]></category>
		<category><![CDATA[social innovation]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[sustainable design]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=5018</guid>
		<description><![CDATA[<img width="240" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/09/interview2321.jpg" class="attachment-index-categories wp-post-image" alt="interview" title="interview" />Professor of Design at the Politecnico di Milano, Ezio Manzini, took time away from airline food, flatbed seats and a [...]]]></description>
			<content:encoded><![CDATA[<img width="240" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/09/interview2321.jpg" class="attachment-index-categories wp-post-image" alt="interview" title="interview" /><p>Professor of Design at the Politecnico di Milano, Ezio Manzini, took time away from airline food, flatbed seats and a view out the window of the Himalayas to talk to us about designing for social innovation and his work with the DESIS network.<span id="more-5018"></span></p>
<div id="attachment_5046" class="wp-caption alignleft" style="width: 210px"><a href="http://johnnyholland.org/wp-content/uploads/manzini_3001.jpg"><img class="size-medium wp-image-5046" title="Ezio Manzini" src="http://johnnyholland.org/wp-content/uploads/manzini_3001.jpg" alt="" width="200" height="300" /></a><p class="wp-caption-text">Ezio Manzini</p></div>
<h3>SB: Can you tell me a little about the DESIS network and the work you do there?</h3>
<p>EM: <a title="DESIS" href="http://www.desis-network.org/">DESIS</a> is a network of schools (design and others), institutions, companies, and non-profit organizations interested in promoting and supporting <em>design for social innovation and sustainability. </em>It&#8217;s a light, non-profit organization, conceived as a network of partners collaborating in a peer-to-peer spirit.</p>
<p>More precisely, DESIS supports social innovation using design skills to:</p>
<ul>
<li>give promising cases more visibility;</li>
<li>make them more effective;</li>
<li>facilitate their replicability;</li>
<li>help companies and institutions to understand the promising cases potentialities in terms of enabling services, products and business ideas.</li>
</ul>
<p>At the same time, DESIS reinforces the design community’s role in the social innovation processes both within our community (developing dedicated design knowledge) and outside it (redefining the perceived design role and capabilities).</p>
<h3>SB: What is social innovation? How does it differ from other types of innovation and garage invention that have been the norm for hundreds of years &#8211; the two guys in a workshop or the college room-mates with an idea?</h3>
<p>EM: Social innovation is a process of change where new ideas emerge from a variety of actors directly involved in the problem to be solved: final users, grass roots technicians and entrepreneurs, local institutions and civil society organizations. The main way in which it differs from traditional “garage&#8221; innovation is that here the “inventors” are groups of people (the “<em>creative communities</em>”) and the results are forms of organization (the “<em>collaborative services”</em>).</p>
<p>Some well known examples of social innovation include:</p>
<ul>
<li><em>zero-mile food networks,</em> where not only a new way of eating but also a new relationship between production and consumption and between the city and the countryside are established.</li>
<li><em>co-housing initiatives,</em> where groups of families decide to share some services to reduce the economic and environmental costs, but also to re-create a neighborhood</li>
<li><em>collaborative services </em>where elderly people organize themselves to exchange mutual help</li>
</ul>
<p>Looking attentively to the complexity of the contemporary society shows many cases of these worldwide (for more, see the <a href="http://www.sustainable-everyday.net/.">Sustainable Everyday project</a>). While the stories are diverse, they have one clear (and expected) common denominator: they resulted from the initiatives of people who collaboratively invented new ways of living and producing and who have been able to enhance them, solving specific problems and, at the same time, making concrete steps towards sustainability happen.</p>
<div id="attachment_5091" class="wp-caption alignnone" style="width: 509px"><a href="http://johnnyholland.org/wp-content/uploads/car_sharing.jpg"><img class="size-full wp-image-5091" title="car_sharing" src="http://johnnyholland.org/wp-content/uploads/car_sharing.jpg" alt="Car Sharing in Milan - one of the Sustainable Everyday examples" width="499" height="353" /></a><p class="wp-caption-text">Car Sharing in Milan - one of the Sustainable Everyday examples</p></div>
<p>That said, it must be emphasized that social innovation has always existed. But now there are good reasons to say that its role is expanding and will continue to do so in the next future. In fact, previous experiences show that social innovation flourishes when two contemporary conditions are given: when society is facing difficult problems and when some new technologies, having spread in it, open new and (partly) still unexplored possibilities. No need to be said that both these conditions exist and are particularly relevant today.</p>
<blockquote><p>Previous experiences show that social innovation flourishes when two contemporary conditions are given: when society is facing difficult problems and when some new technologies, having spread in it, open new and (partly) still unexplored possibilities. No need to be said that both these conditions exist and are particularly relevant today.</p></blockquote>
<h3>SB: You talk of &#8216;diffuse creativity and entrepreneurship&#8217; &#8211; can you tell me a little more about these concepts?</h3>
<p>EM: Let me start from the phenomenological consideration we did before: in the complexity of the contemporary society it is possible to recognize <em>promising cases of social innovation.</em> These cases can be found in a variety of fields and have usually been conceived and implemented by the actors involved, moving from their direct knowledge of the problems and their own personal capabilities (namely their creativity and entrepreneurship).</p>
<p>These people have been able to recombine existing entities (technologies, organizations, both traditional and new existing ideas) to give them a new use and meaning (that is exactly what, in one of its best definition, creativity is). At the same time, they have shown an incredible skill and sensitivity in term of entrepreneurship, as every one of the new solutions they invented had to be imagined, realized, and managed in the real world and in economic terms.</p>
<p>The economy to be considered here is a complex and sophisticated one: a <em>social economy</em> emerging from the combination of different economies; the <em>market </em>one, of course, when marketed products and services are needed; but also the <em>economy of time and attention </em>of the involved actors, when their active participation is required; and sometimes also the <em>economy of the gift</em>, when some voluntary activity is included too. I think that is more than enough to say that whoever succeeds in imagining, realizing and managing this kind of organizations is a real champion in terms of creativity and entrepreneurship!</p>
<h3>SB: What does a favorable environment for social innovation look like? Are there some key characteristics we should look for, or design for?</h3>
<p>EM: Given its spontaneous nature, social innovation cannot be planned. Nevertheless, the invention and implementation of new ways of living and producing are more likely when creativity and design thinking are diffused and, most importantly, where local institutions have a collaborative and tolerant attitude (this is what, in my view, can be defined as a <em>favourable environment</em>). In parallel to this, they become more robust and spread when they are empowered by specific sets of products, services, and communications that can support them and make their realisation easier (that is, when appropriate <em>enabling solutions </em>had been developed).</p>
<p>I like to add that, in our experience, the most successful cases (i.e. the one who lasted in time and spread) have been the results of a <em>positive interplay</em> between creative people, proactive local institutions, and sensitive entrepreneurs: <em></em></p>
<ul>
<li><em>creative people</em> who imagine (and actively participate to) new proposals;</li>
<li><em>proactive local institutions</em> who understand the social value of these new proposals, tolerate them even when, as it frequently happens, operate at the margins (or even beyond) some existing laws – but it has to be said that creativity, by definition, has to break something in the existing order!) and develop innovative governance tools that permit to support the new initiatives;</li>
<li><em>sensitive entrepreneurs</em>, who recognize in the emerging social innovations new explicit or latent demands, and therefore, new business opportunities.</li>
</ul>
<h3>SB: As interaction designers, what can we be doing, today, to help foster this type of innovation?</h3>
<p>EM: Designers can use their specific knowledge to empower the social innovation processes: bringing new ideas, orienting the resulting initiatives and conceiving a new generation of <em>enabling solutions</em><strong><em>.</em></strong> In this larger framework we can discuss, in particular, what interaction designer can do. Of course, this discussion is open.</p>
<p>In my view, speaking in very general terms, interaction designers can play a fundamental role in social innovation. The core of interaction design is of course the way in which people interact (with products and/or with other people). At the same time, the core of the new social innovation initiatives are service-oriented solutions where, similarly, the core of the overall systems are the interactions (their qualities and their effectiveness). If this premise is true, it therefore appears that the social innovation could be a “core business” for interaction designers and that a whole set of lines or research on how to improve it will appear.</p>
<blockquote><p>Interaction designers can play a fundamental role in social innovation. The core of interaction design is the way in which people interact (with products and/or with other people). At the same time, the core of the new social innovation initiatives are service-oriented solutions where, also in this case, the core of the overall systems are the interactions: their qualities and their effectiveness. If this premise is true, it therefore appears that the social innovation could be a “core business” for interaction designers.</p></blockquote>
<p>Moving to a more concrete discussion of the same topic, I can introduce here some considerations, which have emerged from research we are doing at the <a href="http://www.dis.polimi.it/english/research.htm">DIS-Politecnico di Milano</a><em>. </em>The topic of our research is what designers can do to conceive and develop digital services to catalyze people (in the digital sphere) and support them in some collaborative initiatives (in the physical sphere). This possibility appears very concrete and, at the same time, highly promising in social and environmental terms.</p>
<p>What we&#8217;ve found and focalized so far is a variety of digital service typologies aiming to support the existence and the consolidation of collaborative organization in different ways. They are:</p>
<ul>
<li>Creating new producer/consumer network;</li>
<li>Mapping diffused information;</li>
<li>Aggregating social action;</li>
<li>Creating social network for conviviality;</li>
<li>Building mutual support circles;</li>
<li>Exchanging competences, time and products;</li>
<li>Sharing products, places and knowledge.</li>
</ul>
<p>In each one of these typologies we can already recognize several interesting cases: from new networks of farmers and urban consumers, to maps of localize sustainable initiatives; from initiatives aggregating collective power (in order to achieve some social goals), to organization aiming to promote social conviviality; from mutual support circles of people suffering of the same diseases (as diabetes, allergies, obesity, etc), to platforms to exchange competences or to share products. The list goes on.</p>
<p>I would say in conclusion that if &#8216;correctly designed&#8217;, digital services and platforms really can support social innovation, and thereby improve social fabric and promote more sustainable ways of living and producing. Of course, to design them &#8216;correctly&#8217; is what interaction designers should do. And what, in my view, they all have the potential to do.</p>
<h2>Interaction 10</h2>
<p><img class="alignright size-full wp-image-4736" src="http://johnnyholland.org/wp-content/uploads/logoixda_off.gif" alt="" width="175" height="56" />If you want to meet Ezio Manzini in real life: he is one of the keynote speakers at <a href="http://interaction.ixda.org/">Interaction 10</a>. It is the third annual conference hosted by the <a href="http://www.ixda.org/">Interaction Design Association</a> (IxDA). Each year, IxDA aims to gather the interaction design community to connect, educate, and inspire each other. This year it is held in Savannah, Georgia (USA).</p>
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		<title>Design and Meaning: An Interview with Nathan Shedroff</title>
		<link>http://johnnyholland.org/2009/12/design-and-meaning-an-interview-with-nathan-shedroff/</link>
		<comments>http://johnnyholland.org/2009/12/design-and-meaning-an-interview-with-nathan-shedroff/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 11:09:10 +0000</pubDate>
		<dc:creator>Vicky Teinaki</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[Observed]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[interaction 10]]></category>
		<category><![CDATA[ixd10]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=4888</guid>
		<description><![CDATA[<img width="240" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/09/interview2321.jpg" class="attachment-index-categories wp-post-image" alt="interview" title="interview" />Nathan Shedroff is a leading author in experience design and the increasing value of design. His book subjects have included [...]]]></description>
			<content:encoded><![CDATA[<img width="240" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/09/interview2321.jpg" class="attachment-index-categories wp-post-image" alt="interview" title="interview" /><a href="http://johnnyholland.org/wp-content/uploads/interview22.png"><img class="size-full wp-image-4889 alignnone" title="interview22" src="http://johnnyholland.org/wp-content/uploads/interview22.png" alt="" /></a>
<p>Nathan Shedroff is a leading author in experience design and the increasing value of design. His book subjects have included experience design (the 2001 experience-in-itself-book <a title="Experience Design 1" href="http://experiencedesignbooks.com/EXP1/index.html">Experience Design 1</a>), design thinking  (<a title="Making Meaning" href="http://www.makingmeaning.org/">Making Meaning</a>, 2006) and sustainable design (<a title="Design is the Problem" href="http://rosenfeldmedia.com/books/sustainable-design/">Design is the Problem</a>, 2009). He is currently the head of the Design MBA Strategy at the California Institute of Arts (CCA).</p>
<p>Shedroff spoke to me about the difference between businesspeople and designers, his upcoming foray into sci-fi, and what designers wanting to get involved in sustainability can do.</p>
<p><span id="more-4888"></span></p>
<h2>VT:You&#8217;ve had an interesting history, starting in automotive design. How did you get interested in user experience?</h2>
<div id="attachment_4890" class="wp-caption alignleft" style="width: 90px"><a href="http://johnnyholland.org/wp-content/uploads/nathan_3001.jpg"><img class="size-medium wp-image-4890 " title="nathan_3001" src="http://johnnyholland.org/wp-content/uploads/nathan_3001.jpg" alt="Nathan Shedroff" width="80" height="120" /></a><p class="wp-caption-text">Nathan Shedroff</p></div>
<p>I think that user experience was always an interest of mine but back in the 80s it wasn&#8217;t framed as a common or even legitimate part of the design discussion. I remember proposing a project in my Ergonomics course at ArtCenter to evaluate the organisation and functionality of car engine compartments and my instructor couldn&#8217;t see how it related to ergonomics. I certainly didn&#8217;t know enough to frame the investigation as &#8220;user experience&#8221; and that my users were mechanics back then, but the driving and owning experience was a large part of what interested me about cars.</p>
<p>From there, I moved into information design in a publishing context [TheUnderstandingBusiness and the award winning <a title="Archive of Vivid Studios Work" href="http://www.vividstudios.org/projects.html">Vivid Studios</a>]. That was clearly all about user understanding and experience, even if the medium was more narrow &#8211; in some ways -than what ultimately is available today in electronic media.</p>
<h2>Your first book &#8216;Experience Design&#8217; was published in 2001. What&#8217;s changed in the field since then?</h2>
<div id="attachment_4908" class="wp-caption alignright" style="width: 178px"><a href="http://johnnyholland.org/wp-content/uploads/073571078301_aa240_sclzzzzzzz_1.jpg"><img class="size-full wp-image-4908  " title="experience-design-1" src="http://johnnyholland.org/wp-content/uploads/073571078301_aa240_sclzzzzzzz_1.jpg" alt="Experience Design (2001)" width="168" height="138" /></a><p class="wp-caption-text">Experience Design (2001)</p></div>
<p>Mostly, what&#8217;s changed is that &#8220;user experience&#8221; and &#8220;customer experience&#8221; is now, nearly universally, considered an important, legitimate part of an organisation&#8217;s offering &#8211; even by those that only pay this lip-service. This doesn&#8217;t mean that they practice it or do so well, but it&#8217;s recognised by nearly every consumer organization and many B2B companies as well. Similarly, even many of those vocal pundits back in 2001 who complained about the term &#8220;experience design&#8221; and how vague it was are full-fledged proponents of it, using that very term to differentiate their consulting.</p>
<p>What hasn&#8217;t changed is what experience design has always been about and its dimensions and elements. While I&#8217;ve added text to the updated book, <a title="Experience Design 1.1" href="http://www.amazon.com/Experience-Design-1-1-Nathan-Shedroff/dp/B0026I3ITE"><em>Experience Design 1.1</em></a>, the same topics are just as relevant today and will be just as relevant in 100 years as these are universals about human experience. For sure, many of the online or digital examples are gone so I&#8217;ve kept some and replaced others, but the teachings about why these elements are important, and what designers need to think about when building experiences will probably never change.</p>
<div id="attachment_4909" class="wp-caption alignnone" style="width: 510px"><a href="http://johnnyholland.org/wp-content/uploads/260ideokiss.jpg"><img class="size-full wp-image-4909" title="260ideokiss-small" src="http://johnnyholland.org/wp-content/uploads/260ideokiss-small.jpg" alt="Excerpt from Experience Design - IDEO's 'The Kiss' Prototype" width="500" height="195" /></a><p class="wp-caption-text">Excerpt from Experience Design 1.0 - IDEO Kiss Communicator</p></div>
<h2>Making Meaning took a far more business-minded (or &#8216;design thinking&#8217;) approach. What was different talking to business rather than design?</h2>
<div id="attachment_4916" class="wp-caption alignright" style="width: 140px"><a href="http://johnnyholland.org/wp-content/uploads/51p4hb4biyl_sl500_aa240_.jpg"><img class="size-full wp-image-4916  " title="Making Meaning" src="http://johnnyholland.org/wp-content/uploads/51p4hb4biyl_sl500_aa240_.jpg" alt="Making Meaning" width="130" height="192" /></a><p class="wp-caption-text">Making Meaning</p></div>
<p>Business people have their own language and focus more on certain management issues. In addition, the vast majority of those who go into &#8220;business&#8221; are more comfortable with certain processes and modes of thinking. Many rely on consistency and structure to manage processes in predictable ways. They want regularity and to eliminate deviations. Many designers specifically go into the design field because they don&#8217;t like these conditions. They like serendipity, challenge, and novelty. They hate it when everything is the same, day in and day out.</p>
<p>Both are required processes, of course. <a title="Roger Martin" href="http://www.businessweek.com/magazine/content/05_31/b3945417.htm">Roger Martin</a> speaks eloquently about the need for both in <a title="Integrative Thinking" href="http://www.amazon.com/Opposable-Mind-Successful-Integrative-Thinking/dp/1422118924">his books</a>. However, practitioners of both approaches believe, in their own little worlds, that theirs is not only the superior way to build and manage businesses but often the only valid way. This is a fallacy and often the seed of eventual destruction &#8211; of offering, of market share, and of culture.</p>
<p><a title="Making Meaning" href="http://www.makingmeaning.org/" target="_blank">Making Meaning</a> was, by all means, a business book. It began as a business case for experience design. <a href="http://www.cheskin.com/blog/perspectives/sdiller.html">Steve Diller</a> and I had outlined the dimensions and elements of experiences and we kept banging into &#8220;meaning.&#8221; We knew it was important but we didn&#8217;t know how to model or describe it. After some investigation, it was Steve who proposed a model for how meaning worked in experience and it was at that point that we realized that this was not only the most important and strategic aspect of experience, but that it had incredible potential for businesses. So, we turned the book inside out, around meaning, and rewrote the book around meaningful experiences and the processes and steps organizations could use to make them.</p>
<blockquote><p>we realized that [the concept of meaning] was not only the most important and strategic aspect of experience, but that it had incredible potential for businesses.</p></blockquote>
<p>The language of the book is more geared to businesspeople and managers but the meaning and experience models are just as appropriate for designers and the language shouldn&#8217;t preclude anyone from understanding it. Unfortunately, none of the diagrams for this made it into the book so I&#8217;ve made them available on my site in my various slide presentations on the subject. I think these are much easier for designers, and some businesspeople, to understand.</p>
<div id="attachment_4911" class="wp-caption alignnone" style="width: 510px"><a href="http://johnnyholland.org/wp-content/uploads/meaningful.gif"><img class="size-full wp-image-4911" title="meaningful-small" src="http://johnnyholland.org/wp-content/uploads/meaningful-small.gif" alt="Diagrams from 'Creating Meaningful Experiences' Presentation" width="500" height="205" /></a><p class="wp-caption-text">Diagrams from &#39;Creating Meaningful Experiences&#39;</p></div>
<h2>Your most recent book &#8216;Design is the Problem&#8217; is a guidebook for designers to use their skills in the field of sustainability. How did you get involved in sustainable design?</h2>
<div id="attachment_4917" class="wp-caption alignright" style="width: 138px"><a href="http://johnnyholland.org/wp-content/uploads/3309904022_273fa3ee07_m.jpg"><img class="size-full wp-image-4917  " title="Design is the Problem" src="http://johnnyholland.org/wp-content/uploads/3309904022_273fa3ee07_m.jpg" alt="Design is the Problem" width="128" height="192" /></a><p class="wp-caption-text">Design is the Problem</p></div>
<p>I earned my MBA in Sustainable Management from <a href="http://www.presidioedu.org/">Presidio Graduate School</a> in 2006 and <em>Design is the Problem</em> is essentially what I learned about sustainability through that journey from a design perspective. It was clear to me in 2004 that not only was &#8220;business&#8221; the future of &#8220;design&#8221; (in the sense that designers needed to understand business issues, processes, and language if they were to have the influence they thought they should), but that &#8220;sustainable business&#8221; was the future of &#8220;business.&#8221; So, when a friend suggested that I join her at Presidio, I decided to drink my own Kool-Aid(™) and explore this double-jump into the future.</p>
<p>I very much value my degree but I don&#8217;t think it&#8217;s realistic to think that every designer is going to take two years to learn about sustainability and business. Yet, it&#8217;s critical information that every designer needs to understand. My book is an attempt to get designers up-to-speed quickly, in one book, without sacrificing the principles behind a real understanding of sustainability. The resource list, in the back of the book, helps them move further in whatever direction that is interesting to them, after having gotten a good foundation in the intersection of design and sustainability.</p>
<h2>One of your main points in Design is the Problem is the importance of a systems approach to design &#8211; something that many designers don&#8217;t find particularly interesting. How have designers responded to the book and frameworks?</h2>
<p>Very positively. In fact, the only negatives I&#8217;ve heard are reactions to the title by designers who haven&#8217;t yet read the book. Mostly, I&#8217;ve heard a lot of relief and gratitude for laying-out an approach for understanding the principles, frameworks, tools, and design strategies for sustainability. I&#8217;ve since started calling this set of concepts, the &#8220;sustainable innovation model&#8221; and I think it can help anyone quickly come up-to-speed on the domain. It&#8217;s probably not complete but I think that all of the basics are there, especially in terms of systems thinking, and there&#8217;s a lot in the strategies that designers, engineers, and managers can put into practice immediately. It&#8217;s not meant to be the only book you&#8217;ll ever have to read on the subject but, instead, the first book that can orient you to the complexities without overwhelming you.</p>
<blockquote><p>[<a href="http://rosenfeldmedia.com/books/sustainable-design/">Design is the Problem</a> is] not meant to be the only book you&#8217;ll ever have to read on the subject but, instead, the first book that can orient you to the complexities without overwhelming you.</p></blockquote>
<div id="attachment_4912" class="wp-caption aligncenter" style="width: 510px"><a href="http://johnnyholland.org/wp-content/uploads/3260862155_16130e2ec5_b.jpg"><img class="size-full wp-image-4912" title="Sustainability Helix from Design is the Problem" src="http://johnnyholland.org/wp-content/uploads/3260862155_16130e2ec5.jpg" alt="Sustainability Helix from Design is the Problem" width="500" height="238" /></a><p class="wp-caption-text">Sustainability Helix from Design is the Problem</p></div>
<h2>Your books have ranged from storytelling to life cycle analysis. Is there an overall theme to the areas you write about, or do you see it as how design is developing?</h2>
<p>I think it&#8217;s more about how my interests intersect where design is going. I&#8217;ve been lucky to have hit on subjects that were important to me that also became important to design. I doubt that this will always be the case. However, it&#8217;s clear to me that business, design, and sustainability can no longer be approached or practiced separately and that one of the most powerful points at this intersection is meaning. My last four books have been right at that intersection.</p>
<p>My next book, <a title="Make It So" href="http://experiencedesignbooks.com/MIS/index.html">Make It So</a>, co-written with Chris Noessel, is about a completely different topic: what interaction designers can learn from science fiction interfaces. It&#8217;s a book I&#8217;ve wanted to write since 1989 and it&#8217;s so much fun to work on. I doubt it will be where &#8220;design is developing&#8221; in the same way that the last four have been but it will probably be more successful because, really, what designers don&#8217;t like science fiction (and even a little sex thrown in!)?</p>
<blockquote><p>business, design, and sustainability can no longer be approached or practiced separately and that one of the most powerful points at this intersection is meaning.</p></blockquote>
<h2>What other projects are you working on now?</h2>
<p>Along with books and speaking, my main focus for now is on CCA&#8217;s <a href="http://www.cca.edu/academics/graduate/design-mba">MBA in Design Strategy</a> and<a href="http://www.cca.edu/academics/graduate/design-mba/fellows-program"> Leading by Design Fellows</a> programs &#8211; I&#8217;m still building an alumni network and career function to have ready by the time our first graduates finish in May of next year. I always have a few projects on the back burners that will get pulled to the front after that.</p>
<h2>Having worked across so many fields, what would a dream project for you be?</h2>
<p>I&#8217;d like to redesign the experience of television news &#8211; and television itself. I&#8217;d like to work on rethinking publishing as a model and industry. I&#8217;d also like to rethink how the government provides services to citizens. I think smartphones need a more useful front-end for communication (and if the iPhone&#8217;s APIs were more open, we could build it).<br />
I also like big questions: What does a post-consumer world look like? We don&#8217;t yet know. We need to rethink consumerism, meaning and growth. These don&#8217;t have the same contexts anymore and they aren&#8217;t serving us in the ways they have in the past.</p>
<h2>Can you tell us about what you&#8217;ll be talking about at Interaction 10?</h2>
<p>I&#8217;ll focus more on what interaction designers can do with the principles of sustainability. Often, interaction designers look at the design strategies and think &#8220;this is all about physical products and material impact and my work doesn&#8217;t deal with these.&#8221; This is somewhat true but there are several ways that interaction designers can make a positive impact in their work with regards to greater sustainability, whether that&#8217;s ecological impacts, social and cultural impacts, or financial impacts. At the very least, I want people to leave my talk with a foundation that gives them some confidence &#8211; if not courage &#8211; to start exploring more and being able to start a conversation within their organisations and with their clients about these issues.</p>
<h2>Finally, if our readers wanted to start incorporating sustainability into their own design companies and client work, what&#8217;s something they can do right away?</h2>
<p>Design things that are truly useful, usable, and desirable.<br />
Design things that are meaningful<br />
Look at the systems involved before designing anything and think about providing value through services instead of only through objects.<br />
Dematerialise products, services, packaging, transportation&#8211;everything that you can.<br />
Learn and have fun doing this.</p>
<h2>Interaction 10</h2>
<p><img class="alignright size-full wp-image-4736" src="http://johnnyholland.org/wp-content/uploads/logoixda_off.gif" alt="" width="175" height="56" />If you want to meet Nathan Shedroff in real life: he is one of the keynote speakers at <a href="http://interaction.ixda.org/">Interaction 10</a>. It is the third annual conference hosted by the <a href="http://www.ixda.org/">Interaction Design Association</a> (IxDA). Each year, IxDA aims to gather the interaction design community to connect, educate, and inspire each other. This year it is held in Savannah, Georgia (USA).</p>
<p style="font-size: 9px;">Image Credits<br />
Kiss Communicator picture taken from <a href="http://experiencedesignbooks.com/EXP1/index.html">Experience Design Books</a><br />
Making Meaning diagrams from &#8216;Creating Meaningful Experiences&#8217; <a title="Creating Meaningful Experiences" href="http://www.nathan.com/thoughts/MeaningfulExperiences.pdf">PDF</a> // <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/" rel="license">CC BY-NC-SA 2.0</a><br />
Sustainability Helix from <a title="Rosenfeld Media: Design is the Problem" href="http://www.flickr.com/photos/rosenfeldmedia/">Rosenfeld Media Flickr set</a> // <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/" rel="license">CC BY-NC-SA 2.0</a></p>
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