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	<title>Johnny Holland &#187; testing</title>
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	<link>http://johnnyholland.org</link>
	<description>It&#039;s all about interaction</description>
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		<title>10 Tips for Mobile Usability Testing</title>
		<link>http://johnnyholland.org/2012/01/10-tips-for-mobile-usability-testing/</link>
		<comments>http://johnnyholland.org/2012/01/10-tips-for-mobile-usability-testing/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 13:00:53 +0000</pubDate>
		<dc:creator>Vicky Teinaki</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[Observed]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=15662</guid>
		<description><![CDATA[Trent Mankelow of Optimal Usability gives a handy set of tried-and-tested hints for mobile usability testing.]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2012/01/iphone.jpg" class="attachment-index-categories wp-post-image" alt="iphone" title="iphone" /><p>While the set of ten include some good common sense ones, I particularly liked tip #2 and #3 for their expert knowledge:</p>
<blockquote><p><strong>Tip 2: Test in a crowded public place.</strong> Once you have a handful of screen concepts, you need to get them in front of people. By testing “in the field” you’ll find issues with noise, light and social situations that you wouldn’t otherwise uncover, which can have a big impact on the final design. We’ve had the most success testing in places with good foot traffic such as food courts, malls, cinemas and busy pedestrian streets. Before you begin you may need to ring the venue to find out what their requirements are and to get the proper clearance. For example, Westfield required that we set up a table rather than wander around their mall.</p>
<p><strong>Tip 3: Use chocolate as a lure.</strong> We’ve found that a simple, universally loved treat is a good way to encourage people to help out. We generally use large blocks of chocolate, but must admit that testing during <a title="Snow on Cuba Mall in Wellington" href="http://www.youtube.com/watch?v=UpGaIDm0azU">Wellington’s first snowfall in 30 years</a> made us think that a hot chocolate voucher would have been smarter.</p></blockquote>
<p>For the rest of the tips check out <a title="Optimal Usability January 2012" href="http://optimalusability.createsend1.com/t/ViewEmail/r/2A9B9D7B374CB328/">the email article</a>. (Note: as far as I know, the monthly newsletters — which usually contain gems like this — are never published on blogs. Sign up <a href="http://www.optimalusability.com/">on their site.</a>)</p>
<p>[Edit: article is now <a title="10 Tips for Mobile Usability Testing" href="http://www.optimalusability.com/2012/01/10-tips-for-mobile-usability-testing/">available on the Optimal Usability blog</a>]</p>
<p>&#8212;-<br />
Featured image NC-BY-CC by <a href="http://www.flickr.com/photos/djlein/5010090835/">djlein</a></p>
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		<title>Debunking the Myths of Online Usability Testing</title>
		<link>http://johnnyholland.org/2010/04/debunking-the-myths-of-online-usability-testing/</link>
		<comments>http://johnnyholland.org/2010/04/debunking-the-myths-of-online-usability-testing/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 11:00:34 +0000</pubDate>
		<dc:creator>Bill Albert</dc:creator>
				<category><![CDATA[Digital UX]]></category>
		<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=6758</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/testing.jpg" class="attachment-index-categories wp-post-image" alt="testing" title="testing" />I love the TV show Myth Busters because it challenges what I think is true. In the show, popularly held [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/testing.jpg" class="attachment-index-categories wp-post-image" alt="testing" title="testing" /><p><img class="alignnone size-full wp-image-6881" title="remotetesting" src="http://johnnyholland.org/wp-content/uploads/remotetesting.png" alt="" width="416" height="160" /><br />
I love the TV show Myth Busters because it challenges what I think is true. In the show, popularly held myths are tested in an entertaining and somewhat scientific way. My favorite part of the show, other than the explosions of course, is when my beliefs turn out not to be true. This always keeps me open minded, and focused on reality. I also enjoy being on the other end – exposing myths as unfounded. This is the perspective I am taking for this article. Specifically, I will be highlighting five common myths related to online (unmoderated) usability testing, and explaining why I think these myths are not true.<span id="more-6758"></span></p>
<p>The motivation for this article is to help UX researchers keep an open mind about online usability testing. There are some researchers who have been using this approach for years and find it useful (in certain situations). Others are new to it, and wanting to learn more about its strength and limitations. Finally, some UX researchers have already formed an opinion about online usability testing, and deemed it not useful for a variety of (unfounded) reasons. I hope by exposing these myths, we (as a UX community) can evaluate this tool based on its actual merits.</p>
<h2>1.    There is too much noise in the data to be trustworthy</h2>
<p>Perhaps the most common myth about online usability testing is that the data are not very reliable. Some people will say that the participants don’t try very hard, get distracted in the middle of the study, go through the study as fast as they can to get the incentive, or even misrepresent themselves to qualify for the study (in order to get the incentive). This is certainly true, and generally occurs in 5% &#8211; 10% of all cases. But, there is good news!</p>
<p>There are some very useful techniques to clean up the data. Identifying (and removing) “mental cheaters” is not very hard. These folks behave in highly predictable ways. “Flat lining” is when someone answers all 1’s or 5’s on a 5-point rating scale.  “Speed traps” are one way to identify these folks (see question 6 in the figure below) by checking to make sure they are actually reading each question. Consistency checks can be used by re-wording questions, and analyzing the consistency of responses. Removing unrealistic task times is also very easy to do, and can help deal with the participants who went home for the weekend in the middle of a task. Also, screening questions can be written to minimize the number of fraudulent participants (those that misrepresent themselves) who take part in the study.</p>
<p>Bottom line, the data from an online usability test can be just as reliable as a traditional lab test. The only difference is that a little cleaning up needs to happen before jumping into the analysis phase.</p>
<p style="text-align: center;"><a href="http://johnnyholland.org/wp-content/uploads/remoteusability-list.png"><img class="aligncenter size-full wp-image-6763" title="remoteusability-list" src="http://johnnyholland.org/wp-content/uploads/remoteusability-list.png" alt="" width="523" height="90" /></a></p>
<h2>2.    You can only collect quantitative data</h2>
<p>I am always surprised when people tell me that online usability testing is only useful for collecting basic metrics such as task success, completion times, or satisfaction. For some reason, people assume that just because you have a large sample size, you can only collect quantitative data. Online usability studies just don’t make sense if you want to collect qualitative data about the user experience. This cannot be farther from the truth.</p>
<p><a href="http://johnnyholland.org/wp-content/uploads/remoteusability-tagcloud.png"><img class="alignright size-medium wp-image-6765" title="remoteusability-tagcloud" src="http://johnnyholland.org/wp-content/uploads/remoteusability-tagcloud-300x150.png" alt="" width="300" height="150" /></a>One of the beauties of online usability testing is that the researchers can collect a rich set of both quantitative and qualitative data about the overall user experience. For example, if a user has difficulty with a specific task, they can provide comments as to why they had difficulty with that task, or what they were expecting to happen at different points along a transaction. Qualitative data, usually in the form of verbatim comments, can be collected at any point in their experience. The user can even be prompted to provide verbatim comments when they exhibit certain behavior, such as abandoning a transaction or deviating away a desired navigational behavior.</p>
<p>Verbatim comments are not only easy to collect, but they are becoming much easier to analyze. There are many tools available now to pick out patterns in verbatim responses. Word clouds (see below) are one example to way to get a quick sense of the key patterns in verbatim responses.</p>
<h2>3.    Online usability testing does not work well during the design phase</h2>
<p>Most people think of running an online usability study only after the product has been built. It only makes sense to run an online usability study as part of a summative evaluation, and doesn’t really fit in during the actual design phase. Online usability testing can’t inform the design, takes too much time, or is too expensive to conduct during the design phase. These are all untrue.</p>
<p>Online usability studies can be set up within a few hours, and data collected in a matter of hours. We have set up, launched, and analyzed data from an online study within the same day. Not only can a study be set up quickly, but it can help answer questions that typically come up in the design phase. For example, if there is a question about preferences around navigation method, labeling, or look and feel. These and many other design preference questions cannot be reliably answered with a small sample size. Sometimes, we need to gather data quickly from hundreds or thousands of users in order to validate significant design decisions.</p>
<h2>4.    It only works with websites</h2>
<p>One of the things that researchers quickly point out is that online usability testing can only be used for evaluating websites. It simply doesn’t work for software, voice response systems, mobile, consumer electronics, and toaster ovens. While a vast majority of online usability testing does focus on websites, it doesn’t have to.</p>
<p>Over the years, we have used an online usability testing approach to evaluate non-web interfaces. Conceptually, it is still the same method. The participant is asked some questions, given some tasks, and provides feedback about their actual experience. The only real difference is that the participant’s behavior is not being tracked. But, a lot of useful data can be collected about their experience, such as whether they were successful in completing their tasks, how long it took them, what they felt about their experience, and where they had difficulty. So, even though you might be giving up a little behavioral data, there is still a lot to be learned about their experience.</p>
<h2>5.    Online usability testing costs too much</h2>
<p><a href="http://johnnyholland.org/wp-content/uploads/remoteusability-nasa.png"><img class="alignright size-medium  wp-image-6764" title="remoteusability-nasa" src="http://johnnyholland.org/wp-content/uploads/remoteusability-nasa-300x179.png" alt="" width="300" height="179" /></a>Some people say that they would love to do more online usability testing but it is simply too expensive to use on a regular basis. It certainly can be pricy, but fortunately, in the last few years there are a variety of tools that allow you to run online usability studies for not a lot of money. There are various self-service providers to allow you to set up and run your own online usability study. You only need to pay to access their technology. Visit <a href="http://www.measuringux.com/">www.measuringux.com</a> to see a complete listing of vendors.</p>
<p>If budgets are really tight, there is a way to run your own “discounted” flavor of an online usability testing for free, or practically free. By taking advantage of some online survey tools (such as Survey Gizmo or SurveyMonkey), and a little html and java script, you can literally create your own online usability study for close to free (see the figure below as an example of the “homegrown” approach). While you will give up a little data and functionality, it can be useful in those situations when you have no budget to run an online usability study. Visit <a href="http://www.measuringux.com/">www.measuringux.com</a> to see more details about how to create a discounted online usability study.</p>
<h2>Try it for yourself</h2>
<p>I may or may not have convinced you that these myths are untrue. Regardless, I would encourage you to consider online usability testing as part of your user experience design and research efforts. In doing so, you will discover its’ strengths and limitations. After all, every user research method has its own strengths and limitations. Online usability testing is no exception.</p>
<p><em>Editorial note: Interested in learning more about this subject? Bill recently co-authored <a href="http://astore.amazon.com/uxbookstore-20/detail/0123748925">Beyond the Usability Lab: Conducting Large-Scale Online User Experience Studies</a>.</em></p>
<p><em>Top image: <a href="http://www.flickr.com/photos/34942348@N04/4174839598/">Brad Montgomery</a> / cc<br />
</em></p>
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		<title>The ultimate mobile tool for usability testing</title>
		<link>http://johnnyholland.org/2008/10/the-ultimate-tool-for-mobile-usability-testing-fieldcrew/</link>
		<comments>http://johnnyholland.org/2008/10/the-ultimate-tool-for-mobile-usability-testing-fieldcrew/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 08:00:23 +0000</pubDate>
		<dc:creator>Jeroen van Geel</dc:creator>
				<category><![CDATA[Methods & theory]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=220</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/mobility.jpg" class="attachment-index-categories wp-post-image" alt="mobility" title="mobility" />Three weeks ago I attended a usability test at a big Dutch museum, testing a new mobile application we developed. [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/mobility.jpg" class="attachment-index-categories wp-post-image" alt="mobility" title="mobility" /><p><img class="alignnone size-full wp-image-211" title="movie-interface" src="http://johnnyholland.org/wp-content/uploads/fieldcrew.jpg" alt="" width="416" height="160" /><br />
Three weeks ago I attended a usability test at a big Dutch museum, testing a new mobile application we developed. The company performing the test needed three people for guidance. One person was guiding and doing the interviews. Another carried a complex construction, with a Macbook Pro on top, to observe and collect data throughout the museum. And the last person was just needed for making video footage. It was complex and caused a lot of attention in the museum.</p>
<p>This is propably one of many examples which shows that mobile usability testing is still very unpractical. And since mobility is getting more important it&#8217;s good to look for solutions. And today one such solution happened to pass through my mailbox: <a href="http://www.designingforhumans.com/idsa/2008/09/fieldcrew---a-user-research-technology-concept.html">the FieldCREW</a>.<span id="more-220"></span></p>
<p><a href="http://johnnyholland.org/wp-content/uploads/fieldcrew1.jpg"><img class="alignright size-thumbnail wp-image-222" title="fieldcrew1" src="http://johnnyholland.org/wp-content/uploads/fieldcrew1-150x150.jpg" alt="" width="150" height="150" /></a>Since some time a design team at <a href="http://www.designdirectory.com/public/company_details.asp?t=&amp;firm_id=7707&amp;">Bresslergroup</a> has been working on &#8216;a concept user research technology platform,&#8217; the FieldCREW. It is a tablet computer with several wireless data gathering components for the collection of data. This unit is primarily focused &#8216;at improving data collection efficiency [in] multi-dimensional work situations such as surgery in an operating room.&#8217; But when you look at the specs it&#8217;s also really interesting for usability testing mobile applications with users.</p>
<p>It consists of the following hardware:</p>
<ul>
<li>Tablet with touchscreen and integrated video camera</li>
<li>Remotely controlled wireless video cameras</li>
<li>Handheld wireless taggers to tag key events for later review</li>
<li>Subvocalization sensor to silently dictate notes</li>
</ul>
<p>&#8216;The tablet manages and receives data from these wireless components and provides features including:</p>
<ul>
<li>Video notation (i.e. telestrator) for annotation of events as they happen</li>
<li>Speech-to-text translation of recorded audio (and subvocalizations)</li>
<li>Access to stored and online project and research reference materials</li>
<li>Built-in storage and recharging for wireless components</li>
<li>Synchronization of all input sources (video, tagging, notes) for streamlined analysis&#8217;</li>
</ul>
<p>With this tablet and wireless components a researcher could easily control a user test. In case of the usability test in the museum (at the beginning of the article) we could have used one less researcher. But besides a lower budget there is another even bigger advantage&#8230; this unit looks a lot subtler then a Macbook Pro on a construction and an extra camera. Which is really positive, since it doesn&#8217;t claim attention and provides for a more realistic situation.</p>
<a href="http://johnnyholland.org/wp-content/uploads/2878974393_eba72e7ab4_o.jpg"><img class="alignnone size-full wp-image-223" title="2878974393_eba72e7ab4_o" src="http://johnnyholland.org/wp-content/uploads/2878974393_eba72e7ab4_o.jpg" alt="" width="500" height="375" /></a>
<p>I have to say the graphical user interface looks a bit complex, but it appears to be based on a situation with a lot of external components. I personally would prefer a user interface where my actions are minimal, the content is focussed and my attention can remain on the real situation. But of course it&#8217;s still a prototype.</p>
<p>This project is really interesting. It&#8217;s good to see people are thinking of solutions to improve the collection of data in order to improve interactions in their natural environment.</p>
<a href="http://johnnyholland.org/wp-content/uploads/2879808818_4f2a80b514_o.jpg"><img class="alignnone size-full wp-image-224" title="2879808818_4f2a80b514_o" src="http://johnnyholland.org/wp-content/uploads/2879808818_4f2a80b514_o.jpg" alt="" width="500" height="288" /></a>
<p>Thanks to the <a href="http://www.ixda.org">IxDA mailinglist</a> for the tip</p>
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