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	<title>Johnny Holland &#187; uxaustralia</title>
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	<description>It&#039;s all about interaction</description>
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		<title>UX Australia &#8217;10 Report: Day Two</title>
		<link>http://johnnyholland.org/2010/08/ux-australia-10-report-day-two/</link>
		<comments>http://johnnyholland.org/2010/08/ux-australia-10-report-day-two/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 06:32:45 +0000</pubDate>
		<dc:creator>Penny Hagen</dc:creator>
				<category><![CDATA[Observed]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[uxaustralia]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=8388</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz2.jpg" class="attachment-index-categories wp-post-image" alt="uxoz2" title="uxoz2" />The second and final day of UX Australia began with the inspired wake up working session, and continued with streams [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz2.jpg" class="attachment-index-categories wp-post-image" alt="uxoz2" title="uxoz2" /><a href="http://johnnyholland.org/2010/08/ux-australia-10-report-day-two/bikes/" rel="attachment wp-att-8441"><img class="alignnone size-full wp-image-8441" title="bikes" src="http://johnnyholland.org/wp-content/uploads/bikes.jpg" alt="" width="416" height="160" /></a>
<p>The second and final day of UX Australia began with the inspired wake up working session, and continued with streams of talks more focused on showing both sides of the designer-client relationship, and insights on UX related fields ranging from AR to retail.<span id="more-8388"></span></p>
<h2>Morning Wake Up Working Sessions</h2>
<p>In what was a fantastic idea from the organisers, the first session of the day consisted of workshops led by Jay Rogers (Traditional hand-skills for sketching), Gary Barber (Keeping sketching real), Caronne Carruthers-Taylor (Sketching user journeys), Symplicit (Wake-up design challenge), Different (Visioning) and Westpac (Touch-point card game).  Attendees loved the concept as a creative way to start the day, and we hope that other conferences pick up on the idea in the future.</p>
<div id="attachment_8446" class="wp-caption alignnone" style="width: 610px"><a href="http://johnnyholland.org/wp-content/uploads/workshops.jpg"><img class="size-full wp-image-8446 " title="workshops" src="http://johnnyholland.org/wp-content/uploads/workshops.jpg" alt="Workshops - Symplicit Touch Cards, and Jay Rogers teaching sketching" width="600" height="300" /></a><p class="wp-caption-text">Workshops - Westpac Touch Cards, and Jay Rogers teaching sketching</p></div>
<h2><a href="http://johnnyholland.org/wp-content/uploads/michelle.jpg"><img class="alignright size-medium wp-image-8460" title="michelle" src="http://johnnyholland.org/wp-content/uploads/michelle-300x291.jpg" alt="Michelle Gilmore" width="300" height="291" /></a>Real world challenges and how we tackled them, shown from two perspectives: us and our client</h2>
<p>Michelle Gilmore, Wendy Barnao</p>
<p>This presentation delivered on its title with Glimore (UX designer from <a href="http://www.neotenyservicedesign.com.au/">Neoteny</a>) and Barnao (client side Project Owner for <a href="http://www.asgardwealthsolutions.com.au/">Asgard Wealth Solutions</a>) sharing their perspectives and experiences of a recent challenging yet ultimately highly successful project. Barnao gave us a rare insight into what it feels like to be taken on the HCD journey for the first time and the role she played in helping the design team come to terms with, and gain access to, the complex world of financial services.</p>
<p>Gilmore stepped us through the lessons learned navigating the complex project and its multiple stakeholder agendas, challenging us to take more responsibility for ensuring designs live beyond the handover. How to work better <em>with</em> (rather than <em>for</em>) our clients was a recurring theme of the conference and this presentation took it one step further &#8211; sharing real obstacles faced from both perspectives, as well as strategies for doing better next time. (Many in the audience thought client/designer duos should be a regular feature). To keep the conversation going Gilmore’s team at Neoteny have created <a href="http://www.challengepile.com">www.challengepile.com </a>as a place the design community can capture and share project challenges and solutions.</p>
<h2>The Value of Asking Why?</h2>
<p>Dan Szuc</p>
<div id="attachment_8463" class="wp-caption alignright" style="width: 310px"><a href="http://johnnyholland.org/wp-content/uploads/oldskool-cell.jpg"><img class="size-medium wp-image-8463" title="oldskool-cell" src="http://johnnyholland.org/wp-content/uploads/oldskool-cell-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">A question of value - remember when this was valuable?</p></div>
<p>Former Melbourne boy Dan Szuc literally opened up the family treasure chest with the start of his talk on value, having cleaned up his family home while here to find such relics as a (fully working) <a href="http://www.flickr.com/photos/szuc/4915624147/">1950s radio</a> and a brick phone (that many in the audience found oddly good to hold).</p>
<p>In his highly interactive talk, he challenged designers to consider the value of their products they work with, what they do, and the need to design for things such as:</p>
<ul>
<li>value (self &gt; product &gt; environmental) and happiness &#8220;It&#8217;s hard to introduce happiness in your products if you as a designer are unhappy&#8221;</li>
<li>knowing when to say no <a href="http://37signals.com/svn/posts/2472-opinionated-francesco-bertelli">as cycle company Franscesco Betelli does</a></li>
<li>embracing failing fast and keeping teams small in order to do so, <a href="http://www.slate.com/blogs/blogs/thewrongstuff/archive/2010/08/03/error-message-google-research-director-peter-norvig-on-being-wrong.aspx">as Google does</a></li>
<li>creating a shared language and values between engineering, marketing, design</li>
</ul>
<p>Szuc finished with the inspiring quote from <a href="http://52weeksofux.com/post/832646183/timelessness">Joshua Porter on 52 Weeks of UX</a></p>
<blockquote><p>Creating long lasting value does not happen by accident. It is the purposeful application of sensible design for real people.</p></blockquote>
<div id="__ss_5080566" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="The Value of Asking Why" href="http://www.slideshare.net/dszuc/the-value-of-asking-why">The Value of Asking Why</a></strong><object id="__sse5080566" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thevalueofaskingwhyuxaustralia2010v3-100829054900-phpapp01&amp;stripped_title=the-value-of-asking-why" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed id="__sse5080566" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thevalueofaskingwhyuxaustralia2010v3-100829054900-phpapp01&amp;stripped_title=the-value-of-asking-why" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></div>
<h2>Creating mobile experiences that matter</h2>
<p>Rod Farmer, Anton Sher</p>
<p>Farmer and Sher delivered an energetic, fast paced presentation demonstrating the acrobatic UX moves they performed in order to get the award winning 3 Mobile iPortal out into the world in 6 weeks, in total secrecy. While Farmer shared key design principles and the story of the project Sher shared the low down on the actual portal design. This presentation was packed with practical &#8220;how to&#8221; tips for designing for mobile (it&#8217;s about the total experience <em>not</em> just the UI), as well as being living proof of what can be achieved even under the most extreme constraints via “Mad Max UX” &#8211; despite all the challenges the app meet annual traffic targets within 4 weeks.<br />
Take outs included:</p>
<ul>
<li>Mobile experience is about interaction between people, place &amp; platform</li>
<li>Think “situational planning#” &#8211; mobile experiences unfold over time, people snack, stop, start, change and get distracted &#8211; completely different to a sedentary desktop interaction</li>
<li>Focus on <em>personal</em> over <em>personalisation</em> and <em>context</em> over <em>features</em></li>
<li>Always design at scale</li>
</ul>
<h5>#A big field but situated action texts from HCI are a good start point for the theory behind this e.g., <a href="http://books.google.com.au/books?id=AJ_eBJtHxmsC&amp;lpg=PA208&amp;dq=Lucy%20Suchman%20%20plans%20and%20situated%20actions&amp;pg=PA208#v=onepage&amp;q&amp;f=false">Suchman&#8217;s seminal work</a> or Jakob E. Bardram&#8217;s <a href="http://www.daimi.au.dk/%7Ebardram/docs/PlansAsSituatedAction.pdf">PlansAsSituatedAction.pdf</a></h5>
<h2>The Secret Life of Deliverables</h2>
<p>Anthony Quinn<br />
What’s a deliverable? Quinn reflected on his (and many “friends’”) experiences with the issues of deliverables in the black box of “large organisations”.<br />
Some of the gotchas they keep in mind is the <a href="http://www.bplusd.org/2007/06/20/using-the-design-maturity-model-to-analyze-products/">design maturity</a> of the company (<a href="http://www.bplusd.org/2008/12/08/design-maturity-model-2009-beta/">taken from B+D</a>), implicit objectives, and clients not knowing how to critique (they get around this by both combining Jesse Jame Garrett&#8217;s <a href="http://www.jjg.net/elements/">Elements of User Experience</a> to frame the deliverables, and the <a href="http://it.toolbox.com/wiki/index.php/RASCI_Model">RASCI</a> model -Responsible, Accountable, Supportive, Consulted, Informed &#8211; to help stakeholders understand their level of influence in any design decision.)</p>
<p>They concluded that deliverables are:</p>
<ol>
<li>Produced to influence an outcome;</li>
<li>Recognise &amp; respond to content</li>
<li>Draw out implicit perceptions, objectives/expectations</li>
<li>Manage stakeholder explicitly, continually/consistently</li>
<li>Ensure users of deliverables can articulate intent actions required to achieve desired outcome</li>
<li>Observe. orient, respond to change</li>
</ol>
<p>The Westpac team are also creating a prototype toolkit of these learnings, which should be very interesting to see.</p>
<h2>Emerging a content strategy from user research</h2>
<p>Scott Bryant</p>
<div id="attachment_8449" class="wp-caption alignright" style="width: 301px"><a href="http://johnnyholland.org/wp-content/uploads/scott.jpg"><img class="size-medium wp-image-8449 " title="scott" src="http://johnnyholland.org/wp-content/uploads/scott-291x300.jpg" alt="" width="291" height="300" /></a><p class="wp-caption-text">Scott Bryant</p></div>
<p>Byrant turned the spotlight on his relationship with <em>lorum ipsum</em> asking how user research might be better applied to informing content strategy (not just navigation, design and interaction).</p>
<p>Taking principles from <a href="http://www.contentstrategy.com/">Halvorson&#8217;s book</a> as a start point Byrant took us backstage into one of the most content rich online contexts &#8211; news &#8211; sharing video interviews with the people who &#8220;make content happen” within <a href="http://www.newsdigitalmedia.com.au">News Digital Media</a> (NDM). Bryant used questions about the context of content, the use of user research and what content creators in his organisation were influenced by to investigate the role and nature of Content Strategy in this context.</p>
<p>He also showcased some of the experimental approaches to testing and measuring people&#8217;s experiences with content being taken by the <a href="http://www.usit.com.au/">USiT team</a> at NDM such as <a href="http://clicktale.com">clicktale.com</a>, FB Like &amp; recommend and <a href="http://www.tynt.com">www.tynt.com.</a></p>
<div id="__ss_5080773" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Emerging a Content Strategy from User Research" href="http://www.slideshare.net/ScottBryant/emerging-a-content-strategy-from-user-research">Emerging a Content Strategy from User Research</a></strong><object id="__sse5080773" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=emergingacontentstrategyfromuserresearch2010reduced-100829064459-phpapp02&amp;stripped_title=emerging-a-content-strategy-from-user-research" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed id="__sse5080773" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=emergingacontentstrategyfromuserresearch2010reduced-100829064459-phpapp02&amp;stripped_title=emerging-a-content-strategy-from-user-research" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></div>
<h2>Defining the recipient journey: The role of software to support hearing restoration at Cochlear</h2>
<p>Shane Morris, Toby Cumming, Jane Cockburn</p>
<p>Speaking from both the perspective of client and designer, this presentation showed the potential of UX to be used in conjunction with innovative medical technologies. <a href="http://www.cochlear.com/">Cochlear</a>, an Australian company who create world leading hearing implants, identified an explosion in need for their devices in the near future, but a blockage because the current software requires specialist training for clinicians to use.</p>
<p>Done in combination with <a href="http://www.different.com.au/">Different</a> and ACID, the agile-like project  &#8211; -   is still in progess, but so far has been very successful. The lessons they’ve learned so far are:</p>
<ul>
<li><em>Use the appropriate tools:</em> the team had initially thought they’d use a living spec doc (a Sketchflow prototype), but realised that it became too unwieldy to update and reverted to a combination of paper for general testing, flash for key screens , and a standard document for all details.</li>
<li><em>Team involvement:</em> having personas on the wall, and bringing developers into testing has helped them get real sense of empathy. The best story the team had was of one of their developers role-playing the part of a six-year old girl, daydreaming and all!</li>
<li><em>Stakeholder Engagement </em>- UX process has helped engage stakeholders (marketing in diff. countries). Cockburn called this “crossing the bridge” with a common language. An unexpected side effect of creating personas was that they got adopted by both marketing and management to the point that they were all would refer to them by name.</li>
</ul>
<div id="__ss_5080542" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Defining the recipient journey ux" href="http://www.slideshare.net/shanemo/defining-the-recipient-journey-ux">Defining the recipient journey ux</a></strong><object id="__sse5080542" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=definingtherecipientjourneyux-100829054137-phpapp01&amp;stripped_title=defining-the-recipient-journey-ux" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed id="__sse5080542" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=definingtherecipientjourneyux-100829054137-phpapp01&amp;stripped_title=defining-the-recipient-journey-ux" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></div>
<h2>Activating Customer Centric Culture</h2>
<p>Ian Muir, Ean Van Vuuren<br />
In this seriously meaty presentation Muir and Van Vuuren told the story of <a href="http://www.westpac.com.au/"> Westpac&#8217;</a>s (ongoing) transition to a customer centric organisation. Van Vuuren described the journey from the business perspective &#8211; a move from ‘selling’ to ‘buying’, (i.e., how do customers buy houses/manage mortgages/credit cards&#8230;). Muir gave us the &#8220;how to&#8221; behind the process describing the steps along the maturity model and emphasising the need for a robust strategy that can withstand challenges from skeptics. This generous presentation demonstrated the value of a customer-centric model through very visible ROI including product uptake, such as their iPhone app which has done $1.1B worth of transactions with over 300,000 customers since March this year. Van Vuuren reflected on the inevitable resistance to change but highlighted the richness of rewards when things were done right: &#8220;whenever I&#8217;m feeling down I read the comments about our iphone app&#8230;&#8221;.</p>
<h2>Designing for Touch Screen Experiences</h2>
<p>Oliver Weidlich<br />
Beginning with a poignant story of his elderly grandfather using an iPad, Weidlich led the audience through a useful primer on touch screens, and some pro tips.</p>
<p>Starting with some background information about touchscreen devices (most primitive touchscreens were resistive, but now being replaced with iPhone style capacitive screens), he gave the three key questions to keep in mind &#8211; screen size, screen distance, and available attention (these devices are rarely used without distractions). He also emphasised that tablets not only have new ergonomics to computer and mobile, but are also encouraging new behaviours (use in bedrooms and kitchens). Because of this, help screens (usually a sign of a bad UI) are standard to help users learn the capabilities of touch applications.</p>
<p>Based on his experience, he gave the following suggestions:</p>
<ul>
<li>Avoid outer positions (these may be accidentally hit when held, and generally aren’t as responsive as the centre</li>
<li>Relax muscles (Latency &#8211; minimise scrolling with hub &amp; spoke design</li>
<li>Optimize interface for taps rather than swipes or drag)</li>
<li>Use touch interaction guidelines such as <a href="http://lukew.com/touch">http://lukew.com/touch</a> , and <a href="http://swypeinc.com/">http://swypeinc.com</a> (a suggestion from the audience was <a href="http://gesturecons.com/ ">http://gesturecons.com</a>)</li>
<li>Make visual feedback clear: as there are no hover states as we have in web.</li>
<li>Optimise for one finger (but consider multiple)</li>
</ul>
<p>Above all, his two big takeaways were <em>appropriate target size and placement are key</em>, and (as in all interaction design), <em>sweat the detail</em>s.</p>
<p>For future inspiration, he suggested the <a href="http://blog.instapaper.com/post/545408126">Instapaper guidelines</a> and concept UIs such as <a href="http://www.displax.com/en/products/skin.html">Skin</a>, <a href="http://www.dcs.gla.ac.uk/~stephen/">haptics work</a>, <a href="http://www.nokia.com/about-nokia/research/demos/the-morph-concept">roll up screens</a>, and finger-behind interfaces.</p>
<div id="attachment_8464" class="wp-caption alignright" style="width: 235px"><a href="http://johnnyholland.org/wp-content/uploads/joe.jpg"><img class="size-medium wp-image-8464" title="joe" src="http://johnnyholland.org/wp-content/uploads/joe-225x300.jpg" alt="" width="225" height="300" /></a><p class="wp-caption-text">Joe Sokhol</p></div>
<p>Nailing it down: Specifying experience design so it can be built</p>
<p>Joe Sokohl</p>
<p>Delivered with some serious southern style Sokohl asked us to reconsider the role of specifications &#8211; suggesting that while the move away from massive inhumane 200 page spec docs is a good thing, it&#8217;s not about ditching the notion of specifying design altogether (especially in complex/remote work environments).</p>
<p>The core message was: make sure that specifications actually do their job. Sokohl argued that anything that impacts user experience is the domain of the UX designer, and it&#8217;s up to us to communicate those specifications effectively &#8211; that is: &#8220;just enough detail to enable the developer to understand the UX designers intent&#8221;. Sokohl pointed out the common disjuncture between what we deliver and the work that has to be done, providing some alternative approaches to conventional specs such as annotated wireframes and sketches and advocating for embedded specifications which provide the detail in the context of the design.</p>
<div id="__ss_5080453" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Nailing it down: Specifying experience design so it can be built" href="http://www.slideshare.net/jsokohl/nailing-it-down-specifying-experience-design-so-it-can-be-built">Nailing it down: Specifying experience design so it can be built</a></strong><object id="__sse5080453" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=nailingitdownsokohlfinal-100829051335-phpapp01&amp;stripped_title=nailing-it-down-specifying-experience-design-so-it-can-be-built" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed id="__sse5080453" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=nailingitdownsokohlfinal-100829051335-phpapp01&amp;stripped_title=nailing-it-down-specifying-experience-design-so-it-can-be-built" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></div>
<h2>AR-UX: The generation of the pervasive User Experience</h2>
<p>Alex Young</p>
<p>Young got beyond the hype of AR (she explained the field has exploded in the last few years but mainly in novelty ways such as brand presence) to talk about its various modes, constraints, and opportunities.</p>
<p>Of the types of AR:</p>
<ul>
<li>Public is generally used for art exhibitions etc. The <a href="http://www.flickr.com/photos/docbadwrench/4630646528">Lego kiosk AR box</a> was a <a href="http://www.web-strategist.com/blog/2009/11/16/video-augmented-reality-at-lego-store-digital-box/">mixed success</a>, as people didn’t know how to activate the experience (some had markers missing, others just didn’t get it)</li>
<li>Intimate (PC) is good for home &#8211; <a href="http://www.ecomagination.com/">GE Ecomagination</a> was a success at being entertaining, but an unexpected side effect was that schools loved it as it encouraged kinaesthetic learning</li>
<li>Personal (mobile) may be browser based (e.g. <a href="http://www.wikitude.org/">Wikitude</a>, <a href="http://www.layar.com/">Layar</a>, Geneo) or object (<a href="http://www.google.com/mobile/goggles/">Google Goggles</a>) &#8211; great for finding places or gaming but main issue is discovering content.</li>
<li>Private (ubicomp) &#8211; the standard sci-fi goggles &#8211; is virtually unused at present, however Young sees a future in this (see yesterday’s talk on biofeedback).</li>
</ul>
<p>The challenges are very similar to those in mobile &#8211; context anywhere, rapidly changing technology,  new affordances and users, and utility &#8211; but with added ones of physicality (T-Shirts are problematic as people are different sizes), and expectations (she pointed out that Hollywood is now making near-future films such as Iron Man which makes cinematic quality AR look like it’s here).</p>
<h2>Designs that ship: New tools for ensuring your UX work reaches its audience</h2>
<p>Matt Morphett</p>
<p>Morphett&#8217;s presentation extended the theme of working better with our clients sharing tips, tricks and props from a recent project. Morphett presented a number of different tools including the User Stakeholder triangle used to map out with client various project motivations across the three core perspectives of business, architecture and users (check out the <a href="http://amberdew.com.au/">templates</a>). The method encourages representatives from the three different stakeholder groups to recognise the inherent dynamic between their particular perspectives, and gives them a tool to negotiate productively around the different priorities and how they impact the project. Public posters at the client&#8217;s office showed the areas of focus for each week and fun, physical props including a Magic Wand (representing users), a squeezy spanner (representing engineering), &amp; a Magic 8 ball (representing business) were employed to help stakeholders stop, reflect and consider the motivations and implications of different design decisions.<br />
Key messages included:</p>
<ul>
<li>Provide a framework that helps to get the problems out on the table and lets all stakeholders work through them together</li>
<li>Ask: Who could undo a design? Go as high as you can &amp; get them involved</li>
<li>Get key stakeholders from Architecture, Business &amp; Users seeing the dynamic between their different needs &amp; contributing to the solution</li>
</ul>
<h2>Creating innovative retail organisations</h2>
<p>Richard Beaumont<br />
The conference track finished with a fast paced presentation by Beaumont that documented his learnings from working with retail chains <a href="http://www.tesco.com/">Tesco</a>, <a href="http://www.coles.com.au/">Coles</a>, and <a href="http://www.1stchoice.com.au/">1st Choice</a>. The sheer volume of were  impossible for even the most <a href="http://twitter.com/#search?q=%23uxaustralia%20Beaumont">ardent live-tweeter</a> to capture, but what came through was that many strategies in retail are known to user experience (talk in the stakeholders’ language, consider all aspects of the journey and roll-out), but on a far greater scale (Tesco now works across the UK, Europe and Asia).</p>
<ul>
<li>Tesco’s innovation strategy is &#8211; consistency, having the best people, plans, objective, projects (they demand project management experience of all leaders), succession, sharing insights.( Tesco went to Asia, learned from hypermarkets there, brought findings back, learned to work on different scales)</li>
<li>The paradigm shift for different scales -  particularly from big to small  &#8211; is hard. Most Tesco small stores didn&#8217;t make money for 2 years, learned from results.</li>
<li>Bottlenecks are dangerous and inevitable (people lie about metrics)</li>
<li>With competitor analysis, when taking photos in competitor&#8217;s stores &#8220;if you haven&#8217;t been thrown out, you haven&#8217;t taken enough pictures&#8221;<br />
Documentation needs to be clear, updateable, highly visual, that cover the whole shopping journey (this includes front and back, hours of ordering etc).</li>
<li>Talking in stakeholder language is key &#8211; for example putting brand decals on the supermarket sold over the marketing director Stakeholders may often not ‘get’ visuals &#8211; 3D cutaways were most successful (3D models helped the designers more than anything).  3D videos get sign off, but often bring up questions for internal departments (too high-fidelity)</li>
</ul>
<p>Other nuggets that came out of the questions were:</p>
<ul>
<li>Shops work with &#8220;passion items&#8221; (e.g. you need sponge to make a trifle) and make sure these are always in stock.</li>
<li>In terms of shopping science, Paco Underhill&#8217;s company <a href="http://envirosell.com">Envirosell</a> is still the best around, and those who like his book <a href="http://amzn.to/9Nt8Bz">Science of Shopping</a> will be interested in his upcoming title <a href="http://books.simonandschuster.com/What-Women-Want/Paco-Underhill/9781416569954">What Women Want </a></li>
</ul>
<blockquote><p>if you haven&#8217;t been thrown out [of a competitor’s store while doing research], you haven&#8217;t taken enough pictures.</p></blockquote>
<p>The day finished with giveaways &#8211; Morgan Kaufman and Sitepoint books, an iPhone and iPad, and even trip and flights to UX Hong Kong, as well as thanks to all involved (for the record, this was the rare conference where the wi-fi never went down, and where <a href="http://www.flickr.com/photos/laruth/4936926977/">free espresso coffee</a> was provided aplenty) and many taking one more chance to enjoy Melbourne hospitality.</p>
<p>For more resources, check out the the <a href="http://twitter.com/search?q=#uxaustralia">twitter stream</a>, <a href="http://www.flickr.com/photos/stevebaty/sets/72157624823694564/">Flickr</a> <a href="http://www.flickr.com/photos/laruth/sets/72157624699993081/">sets</a>, and many<a href="http://www.sitepoint.com/blogs/2010/08/27/sketchnoting-ux-australia-2010-day-2/"> sketchnotes available.</a></p>
<p>&#8212;-</p>
<p>Header image by <a href="http://www.flickr.com/photos/stevebaty/4934431198/in/set-72157624823694564/">Steve Baty</a><br />
Joe Sokhol image by <a href="http://twitpic.com/2ik1q5">Alex Walker</a><br />
All others by Penny Hagen</p>
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		<title>UX Australia &#8217;09 report: Day 2</title>
		<link>http://johnnyholland.org/2009/08/ux-australia-09-report-day-2/</link>
		<comments>http://johnnyholland.org/2009/08/ux-australia-09-report-day-2/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 16:14:09 +0000</pubDate>
		<dc:creator>Vicky Teinaki</dc:creator>
				<category><![CDATA[Observed]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[uxaustralia]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=3535</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz09.jpg" class="attachment-index-categories wp-post-image" alt="uxoz09" title="uxoz09" />Canberra was again host to power hungry &#8230; laptops with day two of UXAustralia. The final day of the conference [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz09.jpg" class="attachment-index-categories wp-post-image" alt="uxoz09" title="uxoz09" /><a href="http://johnnyholland.org/wp-content/uploads/uxaustralia09-3.png"><img class="alignnone size-full wp-image-3536" title="uxaustralia09-3" src="http://johnnyholland.org/wp-content/uploads/uxaustralia09-3.png" alt="" width="416" height="160" /></a>
<p>Canberra was again host to power hungry &#8230; laptops with day two of UXAustralia. The final day of the conference proved as thought provoking and varied as the first, with topics ranging from UX strategy (twice!) to multi-platform and multi-touch.<span id="more-3535"></span></p>
<div class="wp-caption alignright" style="width: 250px"><a href="http://johnnyholland.org/wp-content/uploads/uxaustralia09-3.png"><img class=" " title="The Power Hungry, UX style. Photo from Daniel Szuc" src="http://farm3.static.flickr.com/2572/3863996300_abb4de56af.jpg" alt="" width="240" height="180" /></a><p class="wp-caption-text">The Power Hungry, UX style. Photo from Daniel Szuc</p></div>
<h2>Aynne Valencia and Guilermo Torres &#8211; <strong>“In Context &#8211; Designing for Multi-targeted experiences”</strong></h2>
<p>One fascinating presentation was Aynne Valencia and Guilermo Torres&#8217;s <strong>“In Context &#8211; Designing for Multi-targeted experiences”.</strong> They analysed a number of multi-platform campaigns and suggested a number of terms including:</p>
<ul>
<li> “hub model” (one main site with various syndications, for example their Olympics Visa Go World campaign or more generally the Obama campaign)</li>
<li> “cloned model” (all is the same everywhere, as with Twitter)</li>
<li> “distributed model” (more difficult to maintain but not as necessary to be consistent, an example being their<a title="The Lost Ring" href="http://www.thelostring.com/"> Lost Ring project</a>)</li>
</ul>
<p>And from this proposed the idea of <em>hyper-wireframes</em> to define common elements across platforms, and <em>standards </em>with a taxonomy of workflows&gt;patterns&gt;components to drill down to elements that can differ across platforms. For more on the project, look at <a href="http://www.multitargetedexperience.com">http://www.multitargetedexperience.com</a></p>
<h2>Guido Parlato &#8211; <strong>&#8220;Itsme: Beyond the Desktop Metaphor&#8221;</strong></h2>
<p>Arguably the most ambitious presentation of the conference was the <strong>&#8220;Itsme project&#8221;</strong> by Guido Parlato. The <a title="Itsme" href="http://itsme.it/">Itsme platform</a> aims to do nothing less than revolutionise the form of and implementation metaphor of the computer OS. The system Parlato proposed uses spatial and time-based metaphors (time, venue, story) to organise information. The system is still in early prototyping stage, but apparently has had a lot of success in early testing.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/e_tq8OMIY7I&amp;hl=en&amp;fs=1&amp;rel=0" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/e_tq8OMIY7I&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Lisa Herrod &#8211; <strong>“Flying High &#8211; User Experiences on the Qantas A380”</strong></h2>
<p>If Parlato’s talk was ambitious, Lisa Herrod’s on <strong>“UX on the Qantas A380”</strong> was brutally honest about some of the difficulties UX practitioners can encounter. A project was begun in 2005, Herrod among other things evaluated the A380 first class suite control unit without ever seeing the aircraft or being able to contact users (Qantas has a no contact policy for first class passengers). The inflight entertainment system (IFE) also shows its age of design pre-multitouch (see video below).<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wcnk4RhVYzM&amp;hl=en&amp;fs=1&amp;rel=0" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/wcnk4RhVYzM&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Will Evans &#8211; &#8220;Social interaction design of social media with RIA case studies&#8221; (aka Social Interaction Design)<strong></strong></h2>
<p>Other speakers presented frameworks. Will Evans, suggested in his talk on <strong>&#8220;Social Interaction Design&#8221;</strong> (based off his work with gather.com and his mistakes before that with kayak.com) that there were 12 principles to designing social interaction design, including:</p>
<ul>
<li>Provide an articulated context (Facebook is the opposite, context has collapsed)</li>
<li>Design of a rich profile; groups Security (filter appropriately)</li>
<li>Labels matter (e.g. The concept of “friending” pulls a lot from the word)</li>
<li>Surface conversations and nailing deep linking</li>
<li>Presence (something Twitter is bad at &#8211; hence why people tweet “good morning or good night”</li>
<li>Allowing symbolic exchanges</li>
<li>Community monitoring &#8211; on gather.com, there are 5 different options of flagging inappropriate.</li>
</ul>
<p>(As an aside, he also mentioned that he believed that everyhing he know about social experience design he’d learned from Advanced Dungeons &amp; Dragons!)</p>
<h2>Shane Morris &#8211; <strong>“Designing for Multitouch, and multiple touchpoints”</strong></h2>
<p>Finally, the award for dedication to brand in the face of danger had to go to Microsoft evangelist Shane “Google it on Bing” Morris. That aside, his closing presentation <strong>“Designing for Multitouch, and multiple touchpoints”</strong> a case study of the Lonely planet concept retail installation with Microsoft Surface, was an interesting look into the potential of UX with Surface. (For more on the presentation, look at his MIX presentation slidedeck below, or <a href="http://blogs.msdn.com/shanemo/archive/2009/07/02/remix-australia-lonely-planet-surface-demo.aspx">check out his blog.)</a></p>
<div id="__ss_1673202" style="width: 425px; text-align: left;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=morris-designintheround-remix09-090702055547-phpapp01&amp;stripped_title=design-in-the-round-creating-compelling-user-experiences-for-surface" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=morris-designintheround-remix09-090702055547-phpapp01&amp;stripped_title=design-in-the-round-creating-compelling-user-experiences-for-surface" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>All of the presentations deserve a mention (see the <a title="UX Australia Programme" href="http://www.uxaustralia.com.au/conference-2009/program">programme for the full list</a> or <a title="Twitter Search: #uxaustralia" href="http://twitter.com/#search?q=%23uxaustralia">the tweets</a> from the day).</p>
<p>Discussions are now underway for Melbourne UX Australia 2010 &#8211; watch this space.</p>
<p>Top image by <a onclick="pageTracker._trackPageview('/outgoing/www.flickr.com/photos/stage88/3407011674/?referer=http://johnnyholland.org/');" href="http://www.flickr.com/photos/stage88/3407011674/">stage 88</a></p>
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		<title>UX Australia ‘09 report: Alex Wright Keynote</title>
		<link>http://johnnyholland.org/2009/08/ux-australia-%e2%80%9809-report-alex-wright-keynote/</link>
		<comments>http://johnnyholland.org/2009/08/ux-australia-%e2%80%9809-report-alex-wright-keynote/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 22:02:26 +0000</pubDate>
		<dc:creator>Vicky Teinaki</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[uxaustralia]]></category>

		<guid isPermaLink="false">http://johnnyholland.org/?p=3505</guid>
		<description><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz09-0.jpg" class="attachment-index-categories wp-post-image" alt="uxoz09-0" title="uxoz09-0" />“We work in a young field and don’t have a sense of lineage &#8230; But we have one”. Keynote speaker [...]]]></description>
			<content:encoded><![CDATA[<img width="220" height="160" src="http://johnnyholland.org/wp-content/uploads/2011/12/uxoz09-0.jpg" class="attachment-index-categories wp-post-image" alt="uxoz09-0" title="uxoz09-0" /><p><a href="http://johnnyholland.org/wp-content/uploads/uxaustralia09-11.png"><img src="http://johnnyholland.org/wp-content/uploads/uxaustralia09-11.png" alt="" title="uxaustralia09-11" width="416" height="160" class="alignnone size-full wp-image-3506" /></a><br />
“We work in a young field and don’t have a sense of lineage &#8230; But we have one”. Keynote speaker <a title="Alex Wright" href="http://www.alexwright.org/">Alex Wright</a> kicked off the <a title="UX Australia" href="http://www.uxaustralia.com.au">UX Australia</a> conference with a mind-bending presentation tracing information architecture from ancient pre-written culture to the present day, via Bablylonian libraries and 19th century predictions of technology.<br />
<span id="more-3505"></span></p>
<h2>Living folk taxonomies</h2>
<p>Wright began with prehistoric man, showing that oral traditions are far more sophisticated than we may give it credit for. Even without a written language, people across all cultures have a fundamental  need and capacity to categorise the world around them to levels 5-7 layers deep, and usually with geneological-like terms (father-child etc). Known as folk taxonomies (Wright is clear to point out that they are not folksonomies), these are even manifested as  ‘living folk taxonomies’ such as villages being arranged by elemental or animal relationships.</p>
<h2>Symbolic technology</h2>
<p>He also suggested that objects such as jewellery, which emerged in the ice age, are “symbolic information technology” to meet the needs of a new “threshold of social proximity”. These objects help provide status information at a glance.  Similarly, written language came about to allow financial transactions to become more sophisticated. This correlation of money and language would continue through history with the powerhouses of the world (Alexandria, Babylon), also having the largest libraries.</p>
<h2>Memory</h2>
<p>Wright also took an interesting diversion through memory, highlighting a fascinating spatial memory practice by 16th century monks known as the<a title="The Art of Memory - Yeats" href="http://www.amazon.com/Art-Memory-Frances-Yates/dp/0226950018"> Art of Memory</a>. Disciples would spend years learning how to remember using spatial relationships, the result being that they could recall astounding amounts of information. This correlation between place and memory would be shown in a “mechanical web browser” known as the Memory Theatre, but generally disappear into artefacts themselves as objects such as the codex began to include indexes (something Wright refers to as physical RAM). This collective ‘memory’ would also become more shared as printing presses began to democratise knowledge.</p>
<h2>The Internet</h2>
<p>Perhaps the most sobering discussion was Wright’s of various luminaries that forsaw parts of what we now know as the internet. These included <a title="Charles Cutter " href="http://en.wikipedia.org/wiki/Charles_Ammi_Cutter">Charles Cutter</a>, who in 1883 predicted that the library of 1983 would have such things as “desks, keyboards, wire &#8230;.”. H.G Wells’ suggestion in 1938 in the “World Brain” that “all of human memory might be networked” and <a title="Paul Otlet" href="http://en.wikipedia.org/wiki/Paul_Otlet">Paul Otlet’s</a> eerily similar vision to today of “the social space of books”.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qwRN5m64I7Y&amp;hl=en&amp;fs=1&amp;rel=0" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/qwRN5m64I7Y&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Eugene Garfield’s system of “weighting ranking of links” also formed the <a title="Citation Index" href="http://en.wikipedia.org/wiki/Citation_index">Citation Index</a>, and served as an inspiration for Google, and many of the inventions in the 1960s by Doug Engelbart and later Xerox Parc (their mission: &#8220;The Architecture of Information&#8221;) such as the GUI interface and computer mouse have gone virtually unchanged in 40 years.</p>
<p>Two people Wright also highlighted for having visions with a misunderstood legacy were Vanjeoly (?), creator of the Memex concept, and Ted Nelson. <a title="Vannevar Bush" href="http://en.wikipedia.org/wiki/Vannevar_Bush">Vannevar Bush&#8217;s</a> Memex was an inspiration to many in the HCI field. However, its three concepts (Selection by association rather than indexing, Two way links,Visible pairings) are not in the internet we have today. Similarly, while Ted Nelson invented the term “hypertext” (along with many other Nelson-isms such as “transclusion”, his words are used in a very different sense today.</p>
<p>However, the most interesting part of this history was its relation to today. Wright suggests that social media is bringing back oral culture into the electronic written medium &#8211; Facebook shows social relations and symbolic encoding, Wikipedia the parallel worlds of written authority and oral discussion, and Amazon the way of gauging financial bartering with ratings.</p>
<p>Wright’s talk was a gallop through the ages with a unexpected sense of circularity at the end. Those interested in more on Wright and IA should check out his book <a title="Glut" href="http://www.amazon.com/Glut-Mastering-Information-Through-Ages/dp/0801475090/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1251329557&amp;sr=1-1">Glut</a>.</p>
<p>Top image by <a href="http://www.flickr.com/photos/stage88/3407011674/%22%3Estage" target="_blank">stage 88</a></p>
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