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August 2009

Monthly Archives

Follow us on @johnnyholland

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  • Digital UX 176
  • Discuss 14
  • Featured 84
  • Methods & theory 324
  • Observed 196
  • Psychology 65
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    games

    Engaging the User: What We Can Learn from Games

    By Marc Sasinski on August 31, 2009
    gamesgames

    As an Interaction Designer, I’m perpetually impressed with the continual design success inherent in most video games. We are taught [...]

    17 Comments
    uxoz09

    UX Australia ’09 report: Day 2

    By Vicky Teinaki on August 28, 2009
    uxoz09uxoz09

    Canberra was again host to power hungry … laptops with day two of UXAustralia. The final day of the conference [...]

    3 Comments
    uxoz09-1

    UX Australia ’09 report: Day 1

    By Vicky Teinaki on August 28, 2009
    uxoz09-1uxoz09-1

    Set at the modern Hotel Realm in Australia’s capital city, UX Australia kicked off with nearly 180 UX professionals ranging [...]

    4 Comments
    uxoz09-0

    UX Australia ‘09 report: Alex Wright Keynote

    By Vicky Teinaki on August 28, 2009
    uxoz09-0uxoz09-0

    “We work in a young field and don’t have a sense of lineage … But we have one”. Keynote speaker [...]

    2 Comments
    rpg

    Incentives are for Games & Interests for Social Media

    By Adrian Chan on August 25, 2009
    rpgrpg

    Incentives are a commonplace to game designers and developers. They are a means of designing activity to support goals and [...]

    8 Comments
    stephnen-hurdle

    Applying Curiosity to Interaction Design: Tell Me Something I Don't Know

    By Stephen Anderson on August 24, 2009

    Curious?

    24 Comments
    satellite

    How to combine multiple research methods: Practical Triangulation

    By Patrick Kennedy on August 20, 2009
    satellitesatellite

    All research methods have their pros and cons, the problem comes when you rely on just one method. I’m often [...]

    10 Comments
    mac-finger

    Mac’s petit inventions: 3D Interfaces

    By Mac Funamizu on August 19, 2009
    mac-fingermac-finger

    When I first played Star Fox 64 I was extremely excited to see the polygons move smoothly over the screen. [...]

    5 Comments
    uxiphone

    The iPhone is not easy to use: a new direction for UX Design

    By Fred Beecher on August 17, 2009

    Playfulness over usability.

    88 Comments
    emerging

    User Stories: a strategic design tool

    By Penny Hagen, Michelle Gilmore on August 13, 2009

    Collaboratively developing a User Experience Strategy

    32 Comments

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    Lean UX Is Not Anti-deliverable http://t.co/Fw8Us4RD

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